示例#1
0
 void Setup()
 {
     if(!isInitialized)
     {
         Player[] players = GameObject.FindObjectsOfType<Player>();
         if(players.Length == 2)
         {
             playerA = players[0];
             playerB = players[1];
             isInitialized = true;
         }
     //				else
     //				{
     //					throw new System.Exception("there must be exactly two players in the scene!");
     //				}
     }
 }
示例#2
0
        public void MeleeAttack(Player enemy)
        {
            GetComponent<Rigidbody>().AddForce(transform.forward * 200, ForceMode.Acceleration);

            if(enemy != null)
            {
                enemy.OnGetHit(transform.position + Vector3.up);
            }
        }
示例#3
0
 void Awake()
 {
     m_Character = GetComponent<PlayerController>();
     m_Player = GetComponent<Player>();
 }
示例#4
0
 public static Player GetOpponent(Player player)
 {
     return player == instance.playerA ? instance.playerB : instance.playerA;
 }