protected void S2C_GotGuildSiegeState(Pt _info) { pt_guild_storm_city_portal_d781 pt = _info as pt_guild_storm_city_portal_d781; if (pt != null) { guildSiegeState = (GuildSiegeState)pt.start_state; GuildSiegeWaitTime = pt.surplus_time + (int)Time.realtimeSinceStartup; //Debug.Log("S2C_GotGuildSiegeState guildSiegeState:"+guildSiegeState+",pt.surplus_time:"+pt.surplus_time); if (OnGuildSiegeStateUpdate != null) { OnGuildSiegeStateUpdate(); } } }
void ClearData() { dungeonTime = 0; bridgeNpcID = 0; bridgeBossList.Clear(); DungeonStartTime = 0; dungeonWave = 0; dungeonMaxWave = 0; DungeonLayer = 0; DungeonMaxLayer = 0; HaveGotTowerReward = false; DungeonMonsterNum = 0; DungeonPetTime = 0; DungeonReliveTimes = 0; MaxEvenKill = 0; CurEvenKill = 0; killDiffTime = 0; previousTime = 0; CurDGScore = 0; MaxDGScore = 0; DungeonDeadTimes = 0; DungeonMaxDeadTimes = 0; GuildFireExp = 0; GuildFireExpPercent = 0; GuildFireStoneCurHp = 0; GuildFireStoneMaxHp = 0; GuildFireCurGuildName = string.Empty; DungeonKillMonster.Clear(); WestStoneID = 0; EastStoneID = 0; NorthStoneID = 0; guildSiegeState = GuildSiegeState.Fighting; GuildSiegeWaitTime = 0; totalDropInteger = 0; totalSatr = 0; }