public Renderer(string sceneFileLocation) { this.UdpClient = new UdpClient(); this.Scene = new Scene(sceneFileLocation, UdpClient); this.VideoBuffer = new VideoBuffer(Scene.VideoBufferWidth, Scene.VideoBufferHeight); this.Timer = new Stopwatch(); this.Effects = new List <Effect>(); Utils.SoftLoadEffects(out Effects, VideoBuffer); }
/// <summary> /// Used for loading hardcoded Effects that does not use the XML document. /// </summary> /// <param name="effects">The List of Effects to be added to</param> public static void SoftLoadEffects(out List <Effect> effects, VideoBuffer videoBuffer) { effects = new List <Effect>(); //TODO: Used for testing. This should use the XML file //effects.Add(new FillEffect(0, 0, 0)); effects.Add(new AnimatedGifEffect("Images/gif/rainbow9.gif", 0, 0, videoBuffer)); //effects.Add(new WaterWhitesEffect(255, 255, 255)); //effects.Add(new FillEffect(0, 40, 180)); //effects.Add(new ScrollingTextEffect("BLACKPOOL ILLUMINATIONS", 0, 0, 22, 70, Brushes.Red, Brushes.Black, videoBuffer)); //effects.Add(new BrightnessEffect(0.1)); //effects.Add(new FillEffect(0, 0, 0)); // clear LEDs //effects.Add(new WaterEffect(80, videoBuffer)); //effects.Add(new AnimatedGifEffect("Images/gif/water4.gif", 0, 0, videoBuffer)); //50, 20, 20)); //effects.Add(new BitmapEffect("Images/png/water.png", 0, 0, videoBuffer)); //50, 20, 20)); //effects.Add(new RandomiseEffect(1000)); //effects.Add(new ScrollingFillEffect(255, 0, 0, 10)); //effects.Add(new BreathingEffect(0.001, 0.5, 0.01, 10)); }