コード例 #1
0
        public Renderer(string sceneFileLocation)
        {
            this.UdpClient   = new UdpClient();
            this.Scene       = new Scene(sceneFileLocation, UdpClient);
            this.VideoBuffer = new VideoBuffer(Scene.VideoBufferWidth, Scene.VideoBufferHeight);

            this.Timer   = new Stopwatch();
            this.Effects = new List <Effect>();

            Utils.SoftLoadEffects(out Effects, VideoBuffer);
        }
コード例 #2
0
        /// <summary>
        /// Used for loading hardcoded Effects that does not use the XML document.
        /// </summary>
        /// <param name="effects">The List of Effects to be added to</param>
        public static void SoftLoadEffects(out List <Effect> effects, VideoBuffer videoBuffer)
        {
            effects = new List <Effect>();
            //TODO: Used for testing. This should use the XML file

            //effects.Add(new FillEffect(0, 0, 0));
            effects.Add(new AnimatedGifEffect("Images/gif/rainbow9.gif", 0, 0, videoBuffer));
            //effects.Add(new WaterWhitesEffect(255, 255, 255));

            //effects.Add(new FillEffect(0, 40, 180));
            //effects.Add(new ScrollingTextEffect("BLACKPOOL ILLUMINATIONS", 0, 0, 22, 70, Brushes.Red, Brushes.Black, videoBuffer));
            //effects.Add(new BrightnessEffect(0.1));
            //effects.Add(new FillEffect(0, 0, 0)); // clear LEDs
            //effects.Add(new WaterEffect(80, videoBuffer));
            //effects.Add(new AnimatedGifEffect("Images/gif/water4.gif", 0, 0, videoBuffer)); //50, 20, 20));
            //effects.Add(new BitmapEffect("Images/png/water.png", 0, 0, videoBuffer)); //50, 20, 20));
            //effects.Add(new RandomiseEffect(1000));
            //effects.Add(new ScrollingFillEffect(255, 0, 0, 10));
            //effects.Add(new BreathingEffect(0.001, 0.5, 0.01, 10));
        }