public int enigmaLibEncryption() { try{ WorldEncryption we = new WorldEncryption(); byte[] p = new byte[16]; we.encrypt(p, 16, 15, 15, 15); } catch (Exception e) { Output.Write("Failed\n"); Output.WriteLine("Debug: " + e); return(0); } Output.Write("OK\n"); return(1); }
public int enigmaLibEncryption() { try{ WorldEncryption we = new WorldEncryption(); byte[] p = new byte[16]; we.encrypt(p,16,15,15,15); } catch(Exception e){ Output.Write("Failed\n"); Output.WriteLine("Debug: "+e); return 0; } Output.Write("OK\n"); return 1; }
public WorldClient(EndPoint _Remote, Socket _socket,string _key) { Remote = _Remote; socket = _socket; key = _key; cypher = new WorldEncryption(); messageQueue = new MessageQueue(); // Create the mpm structure for all world usage playerData = new ClientData(); viewMan = new ViewManager(); playerData.setUniqueKey(key); playerData.setRPCCounter((UInt16)0); //not hardcoded, RPC server system its AWESOME now! playerInstance = Store.world.objMan.GetAssignedObject(key); alive = true; deadSignals=0; }
public WorldClient(EndPoint _Remote, Socket _socket, string _key) { Remote = _Remote; socket = _socket; key = _key; cypher = new WorldEncryption(); messageQueue = new MessageQueue(); // Create the mpm structure for all world usage playerData = new ClientData(); viewMan = new ViewManager(); playerData.setUniqueKey(key); playerData.setRPCCounter((UInt16)0); //not hardcoded, RPC server system its AWESOME now! playerInstance = Store.world.objMan.GetAssignedObject(key); alive = true; deadSignals = 0; }