private void InitRenderer() { Renderer?.End(); Renderer = new UnityRenderer(); Renderer.Init(this); }
public TextMeshRenderer(LWF lwf, UnityRenderer.TextContext context) : base(lwf, context) { m_matrix = new Matrix(0, 0, 0, 0, 0, 0); m_matrixForRender = new Matrix4x4(); m_colorMult = new UnityEngine.Color(); m_colorAdd = new UnityEngine.Color(); m_color = new Color32(); m_z = -1; }
protected override void Awake() { base.Awake(); _renderer = GuiHost.Renderer as UnityRenderer; _renderer.InsertTexture(BiologRenderTexture, "biolog3DPreview"); _biolog3DPreview = (ImageControl)Desktop.GetControl("3DPreview"); _biolog3DPreview.Texture = "biolog3DPreview"; _biolog3DPreview.TextureRect = new Rectangle(0, 0, BiologRenderTexture.width, BiologRenderTexture.height); }