public override void Parse(GameBitBuffer buffer)
 {
     serSceneChunks = new SerializeData();
     serSceneChunks.Parse(buffer);
     //still checking variablearrays
     this.SceneChunks = new List<SceneChunk>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _SceneChunks.Count; loop12++)
     {
         _SceneChunks[loop12] = new SceneChunk();
         _SceneChunks[loop12].Parse(buffer);
     }
     Field2 = buffer.ReadInt(32);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serSceneChunks = new SerializeData();
     serSceneChunks.FileRead(stream, stream.Position);
     stream.Position = offset + 16;
     //still checking variablearrays
     SceneChunks = new List<SceneChunk>();
     for(int i = 0; i < (int)(serSceneChunks.Field1 / 244); i++)
     {
     stream.Position = serSceneChunks.Field0 + 16 + (244*i) ;
         SceneChunk temp12_SceneChunks;
         temp12_SceneChunks = new SceneChunk();
         temp12_SceneChunks.FileRead(stream, stream.Position);
         _SceneChunks.Add(temp12_SceneChunks);
     }
     stream.Position = offset + 8;
     Field2 = stream.ReadValueS32();
 }