public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadFloat32(); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); serPlaylistEntries = new SerializeData(); serPlaylistEntries.Parse(buffer); //still checking variablearrays this.PlaylistEntries = new List<PlaylistEntry>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _PlaylistEntries.Count; loop12++) { _PlaylistEntries[loop12] = new PlaylistEntry(); _PlaylistEntries[loop12].Parse(buffer); } Field7 = new RandomMusicSoundParams[2]; for(int i = 0;i < _Field7.Length;i++) { _Field7[i] = new RandomMusicSoundParams(); _Field7[i].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 12; Field0 = stream.ReadValueS32(); stream.Position = offset + 16; Field1 = stream.ReadValueF32(); stream.Position = offset + 20; Field2 = stream.ReadValueS32(); stream.Position = offset + 24; Field3 = stream.ReadValueS32(); stream.Position = offset + 36; Field4 = stream.ReadValueS32(); stream.Position = offset + 28; serPlaylistEntries = new SerializeData(); serPlaylistEntries.FileRead(stream, stream.Position); stream.Position = offset + 40; //still checking variablearrays PlaylistEntries = new List<PlaylistEntry>(); for(int i = 0; i < (int)(serPlaylistEntries.Field1 / 188); i++) { stream.Position = serPlaylistEntries.Field0 + 16 + (188*i) ; PlaylistEntry temp12_PlaylistEntries; temp12_PlaylistEntries = new PlaylistEntry(); temp12_PlaylistEntries.FileRead(stream, stream.Position); _PlaylistEntries.Add(temp12_PlaylistEntries); } stream.Position = offset + 44; Field7 = new RandomMusicSoundParams[2]; for(int loop12=0; loop12 < 2; loop12++ ) { RandomMusicSoundParams temp12_Field7; temp12_Field7 = new RandomMusicSoundParams(); temp12_Field7.FileRead(stream, stream.Position); _Field7[loop12] = temp12_Field7; } }