public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadFloat32();
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     serPlaylistEntries = new SerializeData();
     serPlaylistEntries.Parse(buffer);
     //still checking variablearrays
     this.PlaylistEntries = new List<PlaylistEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _PlaylistEntries.Count; loop12++)
     {
         _PlaylistEntries[loop12] = new PlaylistEntry();
         _PlaylistEntries[loop12].Parse(buffer);
     }
     Field7 = new RandomMusicSoundParams[2];
     for(int i = 0;i < _Field7.Length;i++)
     {
         _Field7[i] = new RandomMusicSoundParams();
         _Field7[i].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 12;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 16;
     Field1 = stream.ReadValueF32();
     stream.Position = offset + 20;
     Field2 = stream.ReadValueS32();
     stream.Position = offset + 24;
     Field3 = stream.ReadValueS32();
     stream.Position = offset + 36;
     Field4 = stream.ReadValueS32();
     stream.Position = offset + 28;
     serPlaylistEntries = new SerializeData();
     serPlaylistEntries.FileRead(stream, stream.Position);
     stream.Position = offset + 40;
     //still checking variablearrays
     PlaylistEntries = new List<PlaylistEntry>();
     for(int i = 0; i < (int)(serPlaylistEntries.Field1 / 188); i++)
     {
     stream.Position = serPlaylistEntries.Field0 + 16 + (188*i) ;
         PlaylistEntry temp12_PlaylistEntries;
         temp12_PlaylistEntries = new PlaylistEntry();
         temp12_PlaylistEntries.FileRead(stream, stream.Position);
         _PlaylistEntries.Add(temp12_PlaylistEntries);
     }
     stream.Position = offset + 44;
     Field7 = new RandomMusicSoundParams[2];
     for(int loop12=0; loop12 < 2; loop12++ )
     {
         RandomMusicSoundParams temp12_Field7;
         temp12_Field7 = new RandomMusicSoundParams();
         temp12_Field7.FileRead(stream, stream.Position);
         _Field7[loop12] = temp12_Field7;
     }
 }