public override void Parse(GameBitBuffer buffer)
 {
     serMonsterLevels = new SerializeData();
     serMonsterLevels.Parse(buffer);
     //still checking variablearrays
     this.MonsterLevels = new List<MonsterLevelDefinition>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _MonsterLevels.Count; loop12++)
     {
         _MonsterLevels[loop12] = new MonsterLevelDefinition();
         _MonsterLevels[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serMonsterLevels = new SerializeData();
     serMonsterLevels.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     MonsterLevels = new List<MonsterLevelDefinition>();
     for(int i = 0; i < (int)(serMonsterLevels.Field1 / 560); i++)
     {
     stream.Position = serMonsterLevels.Field0 + 16 + (560*i) ;
         MonsterLevelDefinition temp12_MonsterLevels;
         temp12_MonsterLevels = new MonsterLevelDefinition();
         temp12_MonsterLevels.FileRead(stream, stream.Position);
         _MonsterLevels.Add(temp12_MonsterLevels);
     }
 }