public override void Parse(GameBitBuffer buffer) { serMonsterLevels = new SerializeData(); serMonsterLevels.Parse(buffer); //still checking variablearrays this.MonsterLevels = new List<MonsterLevelDefinition>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _MonsterLevels.Count; loop12++) { _MonsterLevels[loop12] = new MonsterLevelDefinition(); _MonsterLevels[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serMonsterLevels = new SerializeData(); serMonsterLevels.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays MonsterLevels = new List<MonsterLevelDefinition>(); for(int i = 0; i < (int)(serMonsterLevels.Field1 / 560); i++) { stream.Position = serMonsterLevels.Field0 + 16 + (560*i) ; MonsterLevelDefinition temp12_MonsterLevels; temp12_MonsterLevels = new MonsterLevelDefinition(); temp12_MonsterLevels.FileRead(stream, stream.Position); _MonsterLevels.Add(temp12_MonsterLevels); } }