public override void Parse(GameBitBuffer buffer) { serHirelings = new SerializeData(); serHirelings.Parse(buffer); //still checking variablearrays this.arHirelings = new List<HirelingEntry>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _arHirelings.Count; loop12++) { _arHirelings[loop12] = new HirelingEntry(); _arHirelings[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serHirelings = new SerializeData(); serHirelings.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays arHirelings = new List<HirelingEntry>(); for(int i = 0; i < (int)(serHirelings.Field1 / 832); i++) { stream.Position = serHirelings.Field0 + 16 + (832*i) ; HirelingEntry temp12_arHirelings; temp12_arHirelings = new HirelingEntry(); temp12_arHirelings.FileRead(stream, stream.Position); _arHirelings.Add(temp12_arHirelings); } }