public override void Parse(GameBitBuffer buffer)
 {
     serHirelings = new SerializeData();
     serHirelings.Parse(buffer);
     //still checking variablearrays
     this.arHirelings = new List<HirelingEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _arHirelings.Count; loop12++)
     {
         _arHirelings[loop12] = new HirelingEntry();
         _arHirelings[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serHirelings = new SerializeData();
     serHirelings.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     arHirelings = new List<HirelingEntry>();
     for(int i = 0; i < (int)(serHirelings.Field1 / 832); i++)
     {
     stream.Position = serHirelings.Field0 + 16 + (832*i) ;
         HirelingEntry temp12_arHirelings;
         temp12_arHirelings = new HirelingEntry();
         temp12_arHirelings.FileRead(stream, stream.Position);
         _arHirelings.Add(temp12_arHirelings);
     }
 }