public override void Parse(GameBitBuffer buffer) { serEntry = new SerializeData(); serEntry.Parse(buffer); //still checking variablearrays this.SpawnEntry = new List<GizmoLocSpawnEntry>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _SpawnEntry.Count; loop12++) { _SpawnEntry[loop12] = new GizmoLocSpawnEntry(); _SpawnEntry[loop12].Parse(buffer); } Description = buffer.ReadCharArray(80); Comment = buffer.ReadCharArray(256); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 8; serEntry = new SerializeData(); serEntry.FileRead(stream, stream.Position); stream.Position = offset + 0; //still checking variablearrays SpawnEntry = new List<GizmoLocSpawnEntry>(); for(int i = 0; i < (int)(serEntry.Field1 / 20); i++) { stream.Position = serEntry.Field0 + 16 + (20*i) ; GizmoLocSpawnEntry temp12_SpawnEntry; temp12_SpawnEntry = new GizmoLocSpawnEntry(); temp12_SpawnEntry.FileRead(stream, stream.Position); _SpawnEntry.Add(temp12_SpawnEntry); } stream.Position = offset + 16; Description = stream.ReadString(80); stream.Position = offset + 96; Comment = stream.ReadString(256); }