public override void Parse(GameBitBuffer buffer)
 {
     serEntry = new SerializeData();
     serEntry.Parse(buffer);
     //still checking variablearrays
     this.SpawnEntry = new List<GizmoLocSpawnEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _SpawnEntry.Count; loop12++)
     {
         _SpawnEntry[loop12] = new GizmoLocSpawnEntry();
         _SpawnEntry[loop12].Parse(buffer);
     }
     Description = buffer.ReadCharArray(80);
     Comment = buffer.ReadCharArray(256);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 8;
     serEntry = new SerializeData();
     serEntry.FileRead(stream, stream.Position);
     stream.Position = offset + 0;
     //still checking variablearrays
     SpawnEntry = new List<GizmoLocSpawnEntry>();
     for(int i = 0; i < (int)(serEntry.Field1 / 20); i++)
     {
     stream.Position = serEntry.Field0 + 16 + (20*i) ;
         GizmoLocSpawnEntry temp12_SpawnEntry;
         temp12_SpawnEntry = new GizmoLocSpawnEntry();
         temp12_SpawnEntry.FileRead(stream, stream.Position);
         _SpawnEntry.Add(temp12_SpawnEntry);
     }
     stream.Position = offset + 16;
     Description = stream.ReadString(80);
     stream.Position = offset + 96;
     Comment = stream.ReadString(256);
 }