public override void Parse(GameBitBuffer buffer) { serMods = new SerializeData(); serMods.Parse(buffer); //still checking variablearrays this.Mods = new List<EliteModifierData>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Mods.Count; loop12++) { _Mods[loop12] = new EliteModifierData(); _Mods[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serMods = new SerializeData(); serMods.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays Mods = new List<EliteModifierData>(); for(int i = 0; i < (int)(serMods.Field1 / 344); i++) { stream.Position = serMods.Field0 + 16 + (344*i) ; EliteModifierData temp12_Mods; temp12_Mods = new EliteModifierData(); temp12_Mods.FileRead(stream, stream.Position); _Mods.Add(temp12_Mods); } }