public override void Parse(GameBitBuffer buffer)
 {
     serMods = new SerializeData();
     serMods.Parse(buffer);
     //still checking variablearrays
     this.Mods = new List<EliteModifierData>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Mods.Count; loop12++)
     {
         _Mods[loop12] = new EliteModifierData();
         _Mods[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serMods = new SerializeData();
     serMods.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     Mods = new List<EliteModifierData>();
     for(int i = 0; i < (int)(serMods.Field1 / 344); i++)
     {
     stream.Position = serMods.Field0 + 16 + (344*i) ;
         EliteModifierData temp12_Mods;
         temp12_Mods = new EliteModifierData();
         temp12_Mods.FileRead(stream, stream.Position);
         _Mods.Add(temp12_Mods);
     }
 }