public override void Parse(GameBitBuffer buffer) { serConvList = new SerializeData(); serConvList.Parse(buffer); //still checking variablearrays this.ConversationListEntries = new List<ConversationListEntry>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _ConversationListEntries.Count; loop12++) { _ConversationListEntries[loop12] = new ConversationListEntry(); _ConversationListEntries[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 24; serConvList = new SerializeData(); serConvList.FileRead(stream, stream.Position); stream.Position = offset + 16; //still checking variablearrays ConversationListEntries = new List<ConversationListEntry>(); for(int i = 0; i < (int)(serConvList.Field1 / 304); i++) { stream.Position = serConvList.Field0 + 16 + (304*i) ; ConversationListEntry temp12_ConversationListEntries; temp12_ConversationListEntries = new ConversationListEntry(); temp12_ConversationListEntries.FileRead(stream, stream.Position); _ConversationListEntries.Add(temp12_ConversationListEntries); } }