public override void Parse(GameBitBuffer buffer)
 {
     serConvList = new SerializeData();
     serConvList.Parse(buffer);
     //still checking variablearrays
     this.ConversationListEntries = new List<ConversationListEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _ConversationListEntries.Count; loop12++)
     {
         _ConversationListEntries[loop12] = new ConversationListEntry();
         _ConversationListEntries[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 24;
     serConvList = new SerializeData();
     serConvList.FileRead(stream, stream.Position);
     stream.Position = offset + 16;
     //still checking variablearrays
     ConversationListEntries = new List<ConversationListEntry>();
     for(int i = 0; i < (int)(serConvList.Field1 / 304); i++)
     {
     stream.Position = serConvList.Field0 + 16 + (304*i) ;
         ConversationListEntry temp12_ConversationListEntries;
         temp12_ConversationListEntries = new ConversationListEntry();
         temp12_ConversationListEntries.FileRead(stream, stream.Position);
         _ConversationListEntries.Add(temp12_ConversationListEntries);
     }
 }