//------------------------------------------------------------------------------ public virtual void SetGameSessionDataByUuid() { ResponseGameSessionDataBool wrapper = new ResponseGameSessionDataBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "game-session-data/set/by-uuid"; GameSessionData obj = new GameSessionData(); string _status = util.GetParamValue(_context, "status"); if(!String.IsNullOrEmpty(_status)) obj.status = (string)_status; string _code = util.GetParamValue(_context, "code"); if(!String.IsNullOrEmpty(_code)) obj.code = (string)_code; string _display_name = util.GetParamValue(_context, "display_name"); if(!String.IsNullOrEmpty(_display_name)) obj.display_name = (string)_display_name; string _name = util.GetParamValue(_context, "name"); if(!String.IsNullOrEmpty(_name)) obj.name = (string)_name; string _date_modified = util.GetParamValue(_context, "date_modified"); if(!String.IsNullOrEmpty(_date_modified)) obj.date_modified = Convert.ToDateTime(_date_modified); else obj.date_modified = DateTime.Now; string _data_results = util.GetParamValue(_context, "data_results"); if(!String.IsNullOrEmpty(_data_results)) obj.data_results = (string)_data_results; string _data = util.GetParamValue(_context, "data"); if(!String.IsNullOrEmpty(_data)) obj.data = (string)_data; string _uuid = util.GetParamValue(_context, "uuid"); if(!String.IsNullOrEmpty(_uuid)) obj.uuid = (string)_uuid; string _data_layer_projectile = util.GetParamValue(_context, "data_layer_projectile"); if(!String.IsNullOrEmpty(_data_layer_projectile)) obj.data_layer_projectile = (string)_data_layer_projectile; string _data_layer_actors = util.GetParamValue(_context, "data_layer_actors"); if(!String.IsNullOrEmpty(_data_layer_actors)) obj.data_layer_actors = (string)_data_layer_actors; string _active = util.GetParamValue(_context, "active"); if(!String.IsNullOrEmpty(_active)) obj.active = Convert.ToBoolean(_active); string _date_created = util.GetParamValue(_context, "date_created"); if(!String.IsNullOrEmpty(_date_created)) obj.date_created = Convert.ToDateTime(_date_created); else obj.date_created = DateTime.Now; string _data_layer_enemy = util.GetParamValue(_context, "data_layer_enemy"); if(!String.IsNullOrEmpty(_data_layer_enemy)) obj.data_layer_enemy = (string)_data_layer_enemy; string _type = util.GetParamValue(_context, "type"); if(!String.IsNullOrEmpty(_type)) obj.type = (string)_type; string _description = util.GetParamValue(_context, "description"); if(!String.IsNullOrEmpty(_description)) obj.description = (string)_description; // get data wrapper.data = api.SetGameSessionDataByUuid(obj); util.SerializeTypeJSONToResponse(_context, wrapper); }
//------------------------------------------------------------------------------ public virtual void DelGameSessionDataByUuid() { string _uuid = (string)util.GetParamValue(_context, "uuid"); ResponseGameSessionDataBool wrapper = new ResponseGameSessionDataBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "game-session-data/del/by-uuid"; bool completed = api.DelGameSessionDataByUuid( _uuid ); // get data wrapper.data = completed; util.SerializeTypeToResponse(_format, _context, wrapper); }