示例#1
0
        //------------------------------------------------------------------------------
        public virtual void SetGameSessionDataByUuid()
        {
            ResponseGameSessionDataBool wrapper = new ResponseGameSessionDataBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "game-session-data/set/by-uuid";

            GameSessionData obj = new GameSessionData();

            string _status = util.GetParamValue(_context, "status");
            if(!String.IsNullOrEmpty(_status))
                obj.status = (string)_status;

            string _code = util.GetParamValue(_context, "code");
            if(!String.IsNullOrEmpty(_code))
                obj.code = (string)_code;

            string _display_name = util.GetParamValue(_context, "display_name");
            if(!String.IsNullOrEmpty(_display_name))
                obj.display_name = (string)_display_name;

            string _name = util.GetParamValue(_context, "name");
            if(!String.IsNullOrEmpty(_name))
                obj.name = (string)_name;

            string _date_modified = util.GetParamValue(_context, "date_modified");
            if(!String.IsNullOrEmpty(_date_modified))
                obj.date_modified = Convert.ToDateTime(_date_modified);
            else
                obj.date_modified = DateTime.Now;

            string _data_results = util.GetParamValue(_context, "data_results");
            if(!String.IsNullOrEmpty(_data_results))
                obj.data_results = (string)_data_results;

            string _data = util.GetParamValue(_context, "data");
            if(!String.IsNullOrEmpty(_data))
                obj.data = (string)_data;

            string _uuid = util.GetParamValue(_context, "uuid");
            if(!String.IsNullOrEmpty(_uuid))
                obj.uuid = (string)_uuid;

            string _data_layer_projectile = util.GetParamValue(_context, "data_layer_projectile");
            if(!String.IsNullOrEmpty(_data_layer_projectile))
                obj.data_layer_projectile = (string)_data_layer_projectile;

            string _data_layer_actors = util.GetParamValue(_context, "data_layer_actors");
            if(!String.IsNullOrEmpty(_data_layer_actors))
                obj.data_layer_actors = (string)_data_layer_actors;

            string _active = util.GetParamValue(_context, "active");
            if(!String.IsNullOrEmpty(_active))
                obj.active = Convert.ToBoolean(_active);

            string _date_created = util.GetParamValue(_context, "date_created");
            if(!String.IsNullOrEmpty(_date_created))
                obj.date_created = Convert.ToDateTime(_date_created);
            else
                obj.date_created = DateTime.Now;

            string _data_layer_enemy = util.GetParamValue(_context, "data_layer_enemy");
            if(!String.IsNullOrEmpty(_data_layer_enemy))
                obj.data_layer_enemy = (string)_data_layer_enemy;

            string _type = util.GetParamValue(_context, "type");
            if(!String.IsNullOrEmpty(_type))
                obj.type = (string)_type;

            string _description = util.GetParamValue(_context, "description");
            if(!String.IsNullOrEmpty(_description))
                obj.description = (string)_description;

            // get data
            wrapper.data = api.SetGameSessionDataByUuid(obj);

            util.SerializeTypeJSONToResponse(_context, wrapper);
        }
示例#2
0
        //------------------------------------------------------------------------------
        public virtual void DelGameSessionDataByUuid()
        {
            string _uuid = (string)util.GetParamValue(_context, "uuid");

            ResponseGameSessionDataBool wrapper = new ResponseGameSessionDataBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "game-session-data/del/by-uuid";

            bool completed = api.DelGameSessionDataByUuid(

                _uuid
            );

            // get data
            wrapper.data = completed;

            util.SerializeTypeToResponse(_format, _context, wrapper);
        }