示例#1
1
 public static World FindMainWorld( Player player ) {
     World rankMain = player.Info.Rank.MainWorld;
     if( rankMain != null && player.CanJoin( rankMain ) ) {
         return rankMain;
     } else {
         return MainWorld;
     }
 }
示例#2
1
 public static World FindMainWorld( Player player ) {
     World rankMain = player.Info.Rank.MainWorld;
     if ((player.Info.TimesVisited == 1 || player.Info.HasRTR == false) && FindWorldExact("Tutorial") != null) return FindWorldOrPrintMatches(player, "Tutorial");
     if( rankMain != null && player.CanJoin( rankMain ) && player.Info.JoinOnRankWorld == true ) {
         return rankMain;
     } else {
         return MainWorld;
     }
 }
示例#3
0
        public static World FindMainWorld(Player player)
        {
            World rankMain = player.Info.Rank.MainWorld;

            if (rankMain != null && player.CanJoin(rankMain))
            {
                return(rankMain);
            }
            else
            {
                return(MainWorld);
            }
        }
示例#4
0
        public static World FindMainWorld([NotNull] Player player)
        {
            if (player == null)
            {
                throw new ArgumentNullException("player");
            }
            World rankMain = player.Info.Rank.MainWorld;

            if (rankMain != null && player.CanJoin(rankMain))
            {
                return(rankMain);
            }
            else
            {
                return(MainWorld);
            }
        }
示例#5
0
        static void WorldBringHandler( Player player, CommandReader cmd ) {
            string playerName = cmd.Next();
            string worldName = cmd.Next();
            if( playerName == null || worldName == null ) {
                CdWorldBring.PrintUsage( player );
                return;
            }

            Player target = Server.FindPlayerOrPrintMatches( player, playerName, false, false, true );
            World world = WorldManager.FindWorldOrPrintMatches( player, worldName );

            if( target == null || world == null ) return;

            if( !player.Can( Permission.Bring, target.Info.Rank ) ) {
                player.Message( "You may only bring players ranked {0}&S or lower.",
                                player.Info.Rank.GetLimit( Permission.Bring ).ClassyName );
                player.Message( "{0}&S is ranked {1}",
                                target.ClassyName, target.Info.Rank.ClassyName );
                return;
            }

            if( world == target.World ) {
                player.Message( "Player {0}&S is already in world {1}&S. They were brought to spawn.",
                                target.ClassyName, world.ClassyName );
                target.TeleportTo( target.WorldMap.Spawn );
                return;
            }

            SecurityCheckResult check = world.AccessSecurity.CheckDetailed( target.Info );
            if( check == SecurityCheckResult.RankTooLow ) {
                if( player.CanJoin( world ) ) {
                    if( cmd.IsConfirmed ) {
                        BringPlayerToWorld( player, target, world, true, false );
                    } else {
                        Logger.Log( LogType.UserActivity,
                                    "WBring: Asked {0} to confirm overriding world permissions to bring player {1} to world {2}",
                                    player.Name, target.Name, world.Name );
                        player.Confirm( cmd,
                                        "Player {0}&S is ranked too low to join {1}&S. Override world permissions?",
                                        target.ClassyName,
                                        world.ClassyName );
                    }
                } else {
                    player.Message( "Neither you nor {0}&S are allowed to join world {1}",
                                    target.ClassyName, world.ClassyName );
                }
            } else {
                BringPlayerToWorld( player, target, world, false, false );
            }
        }
示例#6
0
        static void BringHandler( Player player, CommandReader cmd ) {
            string name = cmd.Next();
            if( name == null ) {
                CdBring.PrintUsage( player );
                return;
            }

            // bringing someone to another player (instead of to self)
            string toName = cmd.Next();
            Player toPlayer = player;
            if( toName != null ) {
                toPlayer = Server.FindPlayerOrPrintMatches( player, toName, true, false, true );
                if( toPlayer == null ) return;
            } else if( toPlayer.World == null ) {
                player.Message( "When used from console, /Bring requires both names to be given." );
                return;
            }

            World world = toPlayer.World;
            if( world == null ) PlayerOpException.ThrowNoWorld( toPlayer );

            Player target = Server.FindPlayerOrPrintMatches( player, name, true, false, true );
            if( target == null ) return;

            if( !player.Can( Permission.Bring, target.Info.Rank ) ) {
                player.Message( "You may only bring players ranked {0}&S or lower.",
                                player.Info.Rank.GetLimit( Permission.Bring ).ClassyName );
                player.Message( "{0}&S is ranked {1}",
                                target.ClassyName, target.Info.Rank.ClassyName );
                return;
            }

            if( target.World == world ) {
                // teleport within the same world
                target.TeleportTo( toPlayer.Position );

            } else {
                // teleport to a different world
                SecurityCheckResult check = world.AccessSecurity.CheckDetailed( target.Info );
                if( check == SecurityCheckResult.RankTooLow ) {
                    if( player.CanJoin( world ) ) {
                        if( cmd.IsConfirmed ) {
                            BringPlayerToWorld( player, target, world, true, true );
                        } else {
                            Logger.Log( LogType.UserActivity,
                                        "Bring: Asked {0} to confirm overriding world permissions to bring player {1} to world {2}",
                                        player.Name, target.Name, world.Name );
                            player.Confirm( cmd,
                                            "Player {0}&S is ranked too low to join {1}&S. Override world permissions?",
                                            target.ClassyName,
                                            world.ClassyName );
                        }
                    } else {
                        player.Message( "Neither you nor {0}&S are allowed to join world {1}",
                                        target.ClassyName, world.ClassyName );
                    }
                } else {
                    BringPlayerToWorld( player, target, world, false, true );
                }
            }
        }
示例#7
0
        static void SetMainWorld(Player player, World world)
        {
            if (world == WorldManager.MainWorld)
            {
                player.Message("World {0}&S is already set as main.", world.ClassyName);

            }
            else if (!player.Info.Rank.AllowSecurityCircumvention && !player.CanJoin(world))
            {
                // Prevent players from exploiting /WMain to gain access to restricted maps
                switch (world.AccessSecurity.CheckDetailed(player.Info))
                {
                    case SecurityCheckResult.RankTooHigh:
                    case SecurityCheckResult.RankTooLow:
                        player.Message("You are not allowed to set {0}&S as the main world (by rank).", world.ClassyName);
                        return;
                    case SecurityCheckResult.BlackListed:
                        player.Message("You are not allowed to set {0}&S as the main world (blacklisted).", world.ClassyName);
                        return;
                }

            }
            else
            {
                if (world.AccessSecurity.HasRestrictions)
                {
                    world.AccessSecurity.Reset();
                    player.Message("The main world cannot have access restrictions. " +
                                    "All access restrictions were removed from world {0}",
                                    world.ClassyName);
                }

                try
                {
                    WorldManager.MainWorld = world;
                }
                catch (WorldOpException ex)
                {
                    player.Message(ex.Message);
                    return;
                }

                WorldManager.SaveWorldList();

                Server.Message("{0}&S set {1}&S to be the main world.",
                                  player.ClassyName, world.ClassyName);
                Logger.Log(LogType.UserActivity,
                            "{0} set {1} to be the main world.",
                            player.Name, world.Name);
            }
        }
示例#8
0
        static void WorldBringHandler( Player player, CommandReader cmd ) {
            string playerName = cmd.Next();
            string worldName = cmd.Next();
            if( playerName == null || worldName == null ) {
                CdWorldBring.PrintUsage( player );
                return;
            }

            Player target = Server.FindPlayerOrPrintMatches(player, playerName, SearchOptions.Default);
            World world = WorldManager.FindWorldOrPrintMatches( player, worldName );

            if( target == null || world == null ) return;

            if (target == player)
            {
                player.Message( "&WYou cannot &H/WBring&W yourself." );
                return;
            }

            if( !player.Can( Permission.Bring, target.Info.Rank ) ) {
                player.Message( "You may only bring players ranked {0}&S or lower.",
                                player.Info.Rank.GetLimit( Permission.Bring ).ClassyName );
                player.Message( "{0}&S is ranked {1}",
                                target.ClassyName, target.Info.Rank.ClassyName );
                return;
            }

            if( world == target.World ) {
                player.Message( "{0}&S is already in world {1}&S. They were brought to spawn.",
								target.ClassyName, world.ClassyName);

				if (target.World != null) {
					target.LastWorld = target.World;
					target.LastPosition = target.Position;
				}
                target.TeleportTo( target.WorldMap.Spawn );
                return;
            }

            SecurityCheckResult check = world.AccessSecurity.CheckDetailed( target.Info );
            if( check == SecurityCheckResult.RankTooLow ) {
                if( player.CanJoin( world ) ) {
                    if( cmd.IsConfirmed ) {
                        BringPlayerToWorld( player, target, world, true, false );
                    } else {
                        //Allow banned players to be moved about...
                        if (target.Info.Rank.Name == "Banned")
                        {
                            player.Message("&sYou CAN move banned players about... It is considered bad form though...");
                        }
                        Logger.Log( LogType.UserActivity,
                                    "WBring: Asked {0} to confirm overriding world permissions to bring player {1} to world {2}",
                                    player.Name, target.Name, world.Name );
                        player.Confirm( cmd,
                                        "{0} {1}&S is ranked too low to join {2}&S. Override world permissions?",
                                        target.Info.Rank.ClassyName,
                                        target.ClassyName,
                                        world.ClassyName );
                    }
                } else {
                    player.Message( "Neither you nor {0}&S are allowed to join world {1}",
                                    target.ClassyName, world.ClassyName );
                }
            } else {
                //Allow banned players to be moved about...
                if (target.Info.Rank.Name == "Banned")
                {
                    player.Message("&sYou CAN move banned players about... It is considered bad form though...");
                }
                BringPlayerToWorld( player, target, world, false, false );
            }
        }
示例#9
0
        internal static void Worlds( Player player, Command cmd ) {
            string param = cmd.Next();
            bool listVisible = true,
                 listHidden = false,
                 listAllLoaded = false;
            if( !String.IsNullOrEmpty( param ) ) {
                switch( Char.ToLower( param[0] ) ) {
                    case 'a':
                        listHidden = true;
                        break;
                    case 'h':
                        listVisible = false;
                        listHidden = true;
                        break;
                    case 'l':
                        listAllLoaded = true;
                        listVisible = false;
                        listHidden = false;
                        break;
                    default:
                        cdWorlds.PrintUsage( player );
                        return;
                }
            }

            StringBuilder sb = new StringBuilder();
            bool first = true;
            int count = 0;

            World[] worldListCache = WorldManager.WorldList;
            foreach( World world in worldListCache ) {
                bool visible = player.CanJoin( world ) && !world.IsHidden;
                if( (world.IsLoaded && listAllLoaded) || (visible && listVisible) || (!visible && listHidden) ) {
                    if( !first ) {
                        sb.Append( ", " );
                    }
                    sb.Append( world.GetClassyName() );
                    count++;
                    first = false;
                }
            }

            if( listAllLoaded ) {
                player.MessagePrefixed( "&S   ", "There are " + count + " loaded worlds: " + sb );
            } else if( listVisible && !listHidden ) {
                player.MessagePrefixed( "&S   ", "There are " + count + " available worlds: " + sb );
            } else if( !listVisible ) {
                player.MessagePrefixed( "&S   ", "There are " + count + " hidden worlds: " + sb );
            } else {
                player.MessagePrefixed( "&S   ", "There are " + count + " worlds total: " + sb );
            }
        }
示例#10
0
        internal static void WorldMain( Player player, Command cmd ) {
            string worldName = cmd.Next();
            if( worldName == null ) {
                player.Message( "Main world is {0}", WorldManager.MainWorld.GetClassyName() );
                return;
            }

            World world = WorldManager.FindWorldOrPrintMatches( player, worldName );
            if( world == null ) {
                return;

            } else if( world == WorldManager.MainWorld ) {
                player.Message( "World {0}&S is already set as main.", world.GetClassyName() );

            } else if( !player.Info.Rank.AllowSecurityCircumvention && !player.CanJoin( world ) ) {
                // Prevent players from exploiting /wmain to gain access to restricted maps
                switch( world.AccessSecurity.CheckDetailed( player.Info ) ) {
                    case SecurityCheckResult.RankTooHigh:
                    case SecurityCheckResult.RankTooLow:
                        player.Message( "You are not allowed to set {0}&S as the main world (by rank).", world.GetClassyName() );
                        return;
                    case SecurityCheckResult.BlackListed:
                        player.Message( "You are not allowed to set {0}&S as the main world (blacklisted).", world.GetClassyName() );
                        return;
                }

            } else {
                if( world.AccessSecurity.HasRestrictions() ) {
                    world.AccessSecurity.Reset();
                    player.Message( "The main world cannot have access restrictions. " +
                                    "All access restrictions were removed from world {0}",
                                    world.GetClassyName() );
                }

                if( !world.SetMainWorld() ) {
                    player.Message( "Main world was not changed." );
                    return;
                }
                WorldManager.SaveWorldList();

                Server.SendToAll( "{0}&S set {1}&S to be the main world.",
                                  player.GetClassyName(), world.GetClassyName() );
                Logger.Log( "{0} set {1} to be the main world.", LogType.UserActivity,
                            player.Name, world.Name );
            }
        }
示例#11
0
        private static void MWHandler(Player player, CommandReader cmd) {
            switch (cmd.Next()) {
                    #region Create

                case "create":
                case "c":
                    string sizeStringc = cmd.Next();
                    int sizec;
                    if (sizeStringc == null) {
                        sizeStringc = "Normal";
                    }
                    switch (sizeStringc.ToLower()) {
                        case "64":
                        case "tiny":
                            sizec = 64;
                            sizeStringc = "Tiny";
                            break;
                        case "128":
                        case "normal":
                            sizec = 128;
                            sizeStringc = "Normal";
                            break;
                        case "256":
                        case "large":
                            sizec = 256;
                            sizeStringc = "Large";
                            break;
                        case "512":
                        case "huge":
                            sizec = 512;
                            sizeStringc = "Huge";
                            break;
                        default:
                            sizec = 128;
                            sizeStringc = "Normal";
                            break;
                    }
                    World[] totalc = WorldManager.FindWorlds(Player.Console, "PW_" + player.Name + "_");
                    if (totalc.Count() >= player.Info.Rank.MaxPersonalWorlds &&
                        player.Info.Rank != RankManager.HighestRank) {
                        player.Message("You can only have a maximum of {0} personal worlds. Sorry!",
                            player.Info.Rank.MaxPersonalWorlds);
                        break;
                    }
                    string worldNamec = string.Format("PW_{0}_{1}", player.Name,
                        (totalc.Any()) ? "" + (totalc.Count() + 1) : "1");
                    player.Message("Creating your {0}({1}) personal world: {2}", sizeStringc, sizec, worldNamec);
                    Map map = MapGenerator.GenerateFlatgrass(sizec, sizec, sizec);
                    Server.RequestGC();
                    if (map.Save("./Maps/" + worldNamec + ".fcm")) {
                        player.Message("Done!. Saved to {0}.fcm", worldNamec);
                    } else {
                        player.Message("&WAn error occurred while saving generated map to {0}.fcm", worldNamec);
                    }
                    Rank buildRank = RankManager.HighestRank;
                    Rank accessRank = RankManager.HighestRank;
                    lock (WorldManager.SyncRoot) {
                        World newWorld;
                        try {
                            newWorld = WorldManager.AddWorld(player, worldNamec, map, false);
                        } catch (WorldOpException ex) {
                            player.Message("WLoad: {0}", ex.Message);
                            break;
                        }

                        player.LastUsedWorldName = worldNamec;
                        newWorld.BuildSecurity.MinRank = buildRank;
                        if (accessRank == null) {
                            newWorld.AccessSecurity.ResetMinRank();
                        } else {
                            newWorld.AccessSecurity.MinRank = accessRank;
                        }
                        newWorld.BlockDB.AutoToggleIfNeeded();
                        newWorld.LoadedBy = player.Name;
                        newWorld.LoadedOn = DateTime.UtcNow;
                        newWorld.IsHidden = true;
                        Logger.Log(LogType.UserActivity,
                            "{0} {1} &screated a new world named \"{2}\" (loaded from \"{3}\")", player.Info.Rank.Name,
                            player.Name, worldNamec, worldNamec);
                        newWorld.AccessSecurity.Include(player.Info);
                        newWorld.BuildSecurity.Include(player.Info);
                        newWorld.EdgeLevel = (short) (sizec/2);
                        WorldManager.SaveWorldList();
                    }
                    Server.RequestGC();
                    break;

                    #endregion

                    #region Reset

                case "reset":
                case "r":
                    string wNumberStringr = cmd.Next();
                    int wNumberr;
                    if (!int.TryParse(wNumberStringr, out wNumberr)) {
                        wNumberr = 1;
                    }
                    string mapFiler = WorldManager.FindMapFile(Player.Console, "PW_" + player.Name + "_" + wNumberr);
                    if (mapFiler == null) {
                        player.Message("You have no personal worlds by that number: {0}", wNumberr);
                        break;
                    }
                    if (!cmd.IsConfirmed) {
                        player.Confirm(cmd,
                            "This will reset your personal world: " + "  PW_" + player.Name + "_" + wNumberr + "&n" +
                            "&cThis cannot be undone!");
                        break;
                    }
                    World worldr = WorldManager.FindWorldExact("PW_" + player.Name + "_" + wNumberr);
                    map = MapGenerator.GenerateFlatgrass(worldr.map.Width, worldr.map.Length, worldr.map.Height);
                    worldr.MapChangedBy = player.Name;
                    worldr.ChangeMap(map);
                    player.Message("Your personal world({0}) has been reset to flatgrass!", wNumberr);
                    Server.RequestGC();
                    break;

                    #endregion

                    #region Delete

                case "delete":
                case "d":
                case "remove":
                    string wNumberStringd = cmd.Next();
                    int wNumberd;
                    if (!int.TryParse(wNumberStringd, out wNumberd)) {
                        wNumberd = 1;
                    }
                    string mapFiled = WorldManager.FindMapFile(Player.Console, "PW_" + player.Name + "_" + wNumberd);
                    if (mapFiled == null) {
                        player.Message("You have no personal worlds by that number: {0}", wNumberd);
                        break;
                    }
                    if (!cmd.IsConfirmed) {
                        player.Confirm(cmd,
                            "This will delete your personal world: " + "  PW_" + player.Name + "_" + wNumberd + "&n" +
                            "&cThis cannot be undone!");
                        break;
                    }
                    World worldd = WorldManager.FindWorldExact("PW_" + player.Name + "_" + wNumberd);
                    if (worldd != null) WorldManager.RemoveWorld(worldd);
                    if (File.Exists("./maps/PW_" + player.Name + "_" + wNumberd + ".fcm")) {
                        File.Delete("./maps/PW_" + player.Name + "_" + wNumberd + ".fcm");
                    }
                    player.Message("Your personal world({0}) has been deleted!", wNumberd);
                    Server.RequestGC();
                    break;

                    #endregion

                    #region Join

                case "j":
                case "join":
                    string wNumberStringj = cmd.Next();
                    int wNumberj;
                    if (!int.TryParse(wNumberStringj, out wNumberj)) {
                        wNumberj = 1;
                    }
                    string playerStringj = cmd.Next();
                    PlayerInfo playerj = null;
                    if (playerStringj != null) {
                        playerj = PlayerDB.FindPlayerInfoOrPrintMatches(player, playerStringj, SearchOptions.Default);
                    }
                    string mapFilej = WorldManager.FindMapFile(Player.Console,
                        "PW_" + ((playerj == null) ? player.Name : playerj.Name) + "_" + wNumberj);
                    if (mapFilej == null) {
                        player.Message("{0} no personal worlds by that number: {1}",
                            (playerj == null) ? "You have" : "There are", wNumberj);
                        break;
                    }
                    World worldj =
                        WorldManager.FindWorldExact("PW_" + ((playerj == null) ? player.Name : playerj.Name) + "_" +
                                                    wNumberj);
                    if (worldj != null && player.CanJoin(worldj)) {
                        player.JoinWorld(worldj, WorldChangeReason.ManualJoin);
                    } else {
                        player.Message("You cannot join that world!");
                    }

                    break;

                    #endregion

                    #region BuildAccess

                case "buildaccess":
                case "ba":
                    string wNumberStringba = cmd.Next();
                    string exceptionba = cmd.Next();
                    int wNumberba;
                    bool changesWereMade = false;
                    if (!int.TryParse(wNumberStringba, out wNumberba)) {
                        wNumberba = 1;
                        exceptionba = wNumberStringba;
                    }
                    string mapFileba = WorldManager.FindMapFile(Player.Console, "PW_" + player.Name + "_" + wNumberba);
                    if (mapFileba == null) {
                        player.Message("You have no personal worlds by that number: {0}", wNumberba);
                        break;
                    }
                    World worldba = WorldManager.FindWorldExact("PW_" + player.Name + "_" + wNumberba);
                    if (exceptionba == null) {
                        CdMyWorld.PrintUsage(player);
                        break;
                    }
                    if (exceptionba.Equals("-*")) {
                        PlayerInfo[] oldWhitelistba = worldba.BuildSecurity.ExceptionList.Included.ToArray();
                        if (oldWhitelistba.Length > 0) {
                            worldba.BuildSecurity.ResetIncludedList();
                            player.Message("Build whitelist of personal world {0}&S cleared: {1}", worldba.ClassyName,
                                oldWhitelistba.JoinToClassyString());
                            Logger.Log(LogType.UserActivity,
                                "{0} {1} &scleared build whitelist of personal world {2}: {3}", player.Info.Rank.Name,
                                player.Name, worldba.Name, oldWhitelistba.JoinToString(pi => pi.Name));
                            worldba.BuildSecurity.Include(player.Info);
                        } else {
                            player.Message("Build whitelist of personal world {0}&S is empty.", worldba.ClassyName);
                        }
                        goto saveba;
                    }

                    // Clear blacklist
                    if (exceptionba.Equals("+*")) {
                        PlayerInfo[] oldBlacklist = worldba.BuildSecurity.ExceptionList.Excluded.ToArray();
                        if (oldBlacklist.Length > 0) {
                            worldba.BuildSecurity.ResetExcludedList();
                            player.Message("Build blacklist of personal world {0}&S cleared: {1}", worldba.ClassyName,
                                oldBlacklist.JoinToClassyString());
                            Logger.Log(LogType.UserActivity,
                                "{0} {1} &scleared build blacklist of personal world {2}: {3}", player.Info.Rank.Name,
                                player.Name, worldba.Name, oldBlacklist.JoinToString(pi => pi.Name));
                        } else {
                            player.Message("Build blacklist of personal world {0}&S is empty.", worldba.ClassyName);
                        }
                        goto saveba;
                    }

                    // Whitelisting individuals
                    if (exceptionba.StartsWith("+")) {
                        PlayerInfo info = PlayerDB.FindPlayerInfoOrPrintMatches(player, exceptionba.Substring(1),
                            SearchOptions.Default);
                        if (info == null) return;

                        // prevent players from whitelisting themselves to bypass protection
                        if (player.Info == info) {
                            goto saveba;
                        }

                        if (worldba.BuildSecurity.Check(info)) {
                            player.Message("{0}&S is already allowed to build in {1}", info.ClassyName,
                                worldba.ClassyName);
                            goto saveba;
                        }

                        Player target = info.PlayerObject;
                        if (target == player) target = null; // to avoid duplicate messages

                        switch (worldba.BuildSecurity.Include(info)) {
                            case PermissionOverride.Deny:
                                if (worldba.BuildSecurity.Check(info)) {
                                    player.Message("{0}&S is no longer barred from building in {1}", info.ClassyName,
                                        worldba.ClassyName);
                                    if (target != null) {
                                        target.Message(
                                            "You can now build in personal world {0}&S (removed from blacklist by {1}&S).",
                                            worldba.ClassyName, player.ClassyName);
                                    }
                                } else {
                                    player.Message(
                                        "{0}&S was removed from the build blacklist of {1}&S. " +
                                        "Player is still NOT allowed to build.", info.ClassyName, worldba.ClassyName);
                                    if (target != null) {
                                        target.Message(
                                            "You were removed from the build blacklist of world {0}&S by {1}&S. " +
                                            "You are still NOT allowed to build.", worldba.ClassyName, player.ClassyName);
                                    }
                                }
                                Logger.Log(LogType.UserActivity, "{0} removed {1} from the build blacklist of {2}",
                                    player.Name, info.Name, worldba.Name);
                                changesWereMade = true;
                                break;

                            case PermissionOverride.None:
                                player.Message("{0}&S is now allowed to build in {1}", info.ClassyName,
                                    worldba.ClassyName);
                                if (target != null) {
                                    target.Message("You can now build in world {0}&S (whitelisted by {1}&S).",
                                        worldba.ClassyName, player.ClassyName);
                                }
                                Logger.Log(LogType.UserActivity,
                                    "{0} added {1} to the build whitelist on personal world {2}", player.Name, info.Name,
                                    worldba.Name);
                                changesWereMade = true;
                                break;

                            case PermissionOverride.Allow:
                                player.Message("{0}&S is already on the build whitelist of {1}", info.ClassyName,
                                    worldba.ClassyName);
                                break;
                        }

                        // Blacklisting individuals
                    } else if (exceptionba.StartsWith("-")) {
                        PlayerInfo info = PlayerDB.FindPlayerInfoOrPrintMatches(player, exceptionba.Substring(1),
                            SearchOptions.Default);
                        if (info == null) return;

                        if (!worldba.BuildSecurity.Check(info)) {
                            player.Message("{0}&S is already barred from building in {1}", info.ClassyName,
                                worldba.ClassyName);
                            goto saveba;
                        }

                        Player target = info.PlayerObject;
                        if (target == player) target = null; // to avoid duplicate messages

                        switch (worldba.BuildSecurity.Exclude(info)) {
                            case PermissionOverride.Deny:
                                player.Message("{0}&S is already on build blacklist of {1}", info.ClassyName,
                                    worldba.ClassyName);
                                break;

                            case PermissionOverride.None:
                                player.Message("{0}&S is now barred from building in {1}", info.ClassyName,
                                    worldba.ClassyName);
                                if (target != null) {
                                    target.Message("&WYou were barred by {0}&W from building in personal world {1}",
                                        player.ClassyName, worldba.ClassyName);
                                }
                                Logger.Log(LogType.UserActivity,
                                    "{0} added {1} to the build blacklist on personal world {2}", player.Name, info.Name,
                                    worldba.Name);
                                changesWereMade = true;
                                break;

                            case PermissionOverride.Allow:
                                if (worldba.BuildSecurity.Check(info)) {
                                    player.Message(
                                        "{0}&S is no longer on the build whitelist of {1}&S. " +
                                        "Player is still allowed to build.", info.ClassyName, worldba.ClassyName);
                                    if (target != null) {
                                        target.Message(
                                            "You were removed from the build whitelist of personal world {0}&S by {1}&S. " +
                                            "You are still allowed to build.", worldba.ClassyName, player.ClassyName);
                                    }
                                } else {
                                    player.Message("{0}&S is no longer allowed to build in {1}", info.ClassyName,
                                        worldba.ClassyName);
                                    if (target != null) {
                                        target.Message(
                                            "&WYou can no longer build in personal world {0}&W (removed from whitelist by {1}&W).",
                                            worldba.ClassyName, player.ClassyName);
                                    }
                                }
                                Logger.Log(LogType.UserActivity,
                                    "{0} removed {1} from the build whitelist on personal world {2}", player.Name,
                                    info.Name, worldba.Name);
                                changesWereMade = true;
                                break;
                        }
                    }
                    saveba:
                    if (changesWereMade) {
                        WorldManager.SaveWorldList();
                    }
                    break;

                    #endregion

                    #region JoinAccess

                case "ja":
                case "joinaccess":
                    string wNumberStringja = cmd.Next();
                    string exceptionja = cmd.Next();
                    int wNumberja;
                    bool changesWereMadeja = false;
                    if (!int.TryParse(wNumberStringja, out wNumberja)) {
                        wNumberja = 1;
                        exceptionja = wNumberStringja;
                    }
                    string mapFileja = WorldManager.FindMapFile(Player.Console, "PW_" + player.Name + "_" + wNumberja);
                    if (mapFileja == null) {
                        player.Message("You have no personal worlds by that number: {0}", wNumberja);
                        goto saveWorldja;
                    }
                    World worldja = WorldManager.FindWorldExact("PW_" + player.Name + "_" + wNumberja);
                    if (exceptionja == null) {
                        CdMyWorld.PrintUsage(player);
                        break;
                    }
                    if (exceptionja.Equals("-*")) {
                        PlayerInfo[] oldWhitelist = worldja.AccessSecurity.ExceptionList.Included.ToArray();
                        worldja.AccessSecurity.ResetIncludedList();
                        player.Message("Access whitelist of {0}&S cleared: {1}", worldja.ClassyName,
                            oldWhitelist.JoinToClassyString());
                        Logger.Log(LogType.UserActivity, "{0} {1} &scleared access whitelist of personal world {2}: {3}",
                            player.Info.Rank.Name, player.Name, worldja.Name, oldWhitelist.JoinToString(pi => pi.Name));
                        worldja.AccessSecurity.Include(player.Info);
                        goto saveWorldja;
                    }

                    // Clear blacklist
                    if (exceptionja.Equals("+*")) {
                        PlayerInfo[] oldBlacklist = worldja.AccessSecurity.ExceptionList.Excluded.ToArray();
                        worldja.AccessSecurity.ResetExcludedList();
                        player.Message("Access blacklist of {0}&S cleared: {1}", worldja.ClassyName,
                            oldBlacklist.JoinToClassyString());
                        Logger.Log(LogType.UserActivity, "{0} {1} &scleared access blacklist of personal world {2}: {3}",
                            player.Info.Rank.Name, player.Name, worldja.Name, oldBlacklist.JoinToString(pi => pi.Name));
                        goto saveWorldja;
                    }

                    // Whitelisting individuals
                    if (exceptionja.StartsWith("+")) {
                        PlayerInfo info = PlayerDB.FindPlayerInfoOrPrintMatches(player, exceptionja.Substring(1),
                            SearchOptions.Default);
                        if (info == null)
                            goto saveWorldja;

                        // prevent players from whitelisting themselves to bypass protection
                        if (player.Info == info) {
                            goto saveWorldja;
                        }

                        if (worldja.AccessSecurity.Check(info)) {
                            player.Message("{0}&S is already allowed to access {1}", info.ClassyName, worldja.ClassyName);
                            goto saveWorldja;
                        }

                        Player target = info.PlayerObject;
                        if (target == player)
                            target = null; // to avoid duplicate messages

                        switch (worldja.AccessSecurity.Include(info)) {
                            case PermissionOverride.Deny:
                                if (worldja.AccessSecurity.Check(info)) {
                                    player.Message("{0}&S is no longer barred from accessing {1}", info.ClassyName,
                                        worldja.ClassyName);
                                    if (target != null) {
                                        target.Message(
                                            "You can now access personal world {0}&S (removed from blacklist by {1}&S).",
                                            worldja.ClassyName, player.ClassyName);
                                    }
                                } else {
                                    player.Message(
                                        "{0}&S was removed from the access blacklist of {1}&S. " +
                                        "Player is still NOT allowed to join.", info.ClassyName, worldja.ClassyName);
                                    if (target != null) {
                                        target.Message(
                                            "You were removed from the access blacklist of world {0}&S by {1}&S. " +
                                            "You are still NOT allowed to join.", worldja.ClassyName, player.ClassyName);
                                    }
                                }
                                Logger.Log(LogType.UserActivity, "{0} removed {1} from the access blacklist of {2}",
                                    player.Name, info.Name, worldja.Name);
                                changesWereMadeja = true;
                                break;

                            case PermissionOverride.None:
                                player.Message("{0}&S is now allowed to access {1}", info.ClassyName, worldja.ClassyName);
                                if (target != null) {
                                    target.Message("You can now access personal world {0}&S (whitelisted by {1}&S).",
                                        worldja.ClassyName, player.ClassyName);
                                }
                                Logger.Log(LogType.UserActivity,
                                    "{0} added {1} to the access whitelist on personal world {2}", player.Name,
                                    info.Name, worldja.Name);
                                changesWereMadeja = true;
                                break;

                            case PermissionOverride.Allow:
                                player.Message("{0}&S is already on the access whitelist of {1}", info.ClassyName,
                                    worldja.ClassyName);
                                break;
                        }

                        // Blacklisting individuals
                    } else if (exceptionja.StartsWith("-")) {
                        PlayerInfo info = PlayerDB.FindPlayerInfoOrPrintMatches(player, exceptionja.Substring(1),
                            SearchOptions.Default);
                        if (info == null)
                            goto saveWorldja;

                        if (!worldja.AccessSecurity.Check(info)) {
                            player.Message("{0}&S is already barred from accessing {1}", info.ClassyName,
                                worldja.ClassyName);
                            goto saveWorldja;
                        }

                        Player target = info.PlayerObject;
                        if (target == player)
                            target = null; // to avoid duplicate messages

                        switch (worldja.AccessSecurity.Exclude(info)) {
                            case PermissionOverride.Deny:
                                player.Message("{0}&S is already on access blacklist of {1}", info.ClassyName,
                                    worldja.ClassyName);
                                break;

                            case PermissionOverride.None:
                                player.Message("{0}&S is now barred from accessing {1}", info.ClassyName,
                                    worldja.ClassyName);
                                if (target != null) {
                                    target.Message("&WYou were barred by {0}&W from accessing personal world {1}",
                                        player.ClassyName, worldja.ClassyName);
                                }
                                Logger.Log(LogType.UserActivity,
                                    "{0} added {1} to the access blacklist on personal world {2}", player.Name,
                                    info.Name, worldja.Name);
                                changesWereMadeja = true;
                                break;

                            case PermissionOverride.Allow:
                                if (worldja.AccessSecurity.Check(info)) {
                                    player.Message(
                                        "{0}&S is no longer on the access whitelist of {1}&S. " +
                                        "Player is still allowed to join.", info.ClassyName, worldja.ClassyName);
                                    if (target != null) {
                                        target.Message(
                                            "You were removed from the access whitelist of personal world {0}&S by {1}&S. " +
                                            "You are still allowed to join.", worldja.ClassyName, player.ClassyName);
                                    }
                                } else {
                                    player.Message("{0}&S is no longer allowed to access {1}", info.ClassyName,
                                        worldja.ClassyName);
                                    if (target != null) {
                                        target.Message(
                                            "&WYou can no longer access personal world {0}&W (removed from whitelist by {1}&W).",
                                            worldja.ClassyName, player.ClassyName);
                                    }
                                }
                                Logger.Log(LogType.UserActivity,
                                    "{0} removed {1} from the access whitelist on personal world {2}", player.Name,
                                    info.Name, worldja.Name);
                                changesWereMadeja = true;
                                break;
                        }
                    }
                    saveWorldja:
                    if (changesWereMadeja) {
                        worldja = WorldManager.FindWorldExact("PW_" + player.Name + "_" + wNumberja);
                        var playersWhoCantStay = worldja.Players.Where(p => !p.CanJoin(worldja));
                        foreach (Player p in playersWhoCantStay) {
                            p.Message("&WYou are no longer allowed to join world {0}", worldja.ClassyName);
                            p.JoinWorld(WorldManager.FindMainWorld(p), WorldChangeReason.PermissionChanged);
                        }
                        WorldManager.SaveWorldList();
                    }
                    break;

                    #endregion

                    #region List

                case "l":
                case "list":
                    World[] worldsl =
                        WorldManager.Worlds.Where(w => w.Name.StartsWith("PW_" + player.Name + "_")).ToArray();
                    World[] otherworldsl =
                        WorldManager.Worlds.Where(
                            w =>
                                w.Name.StartsWith("PW_") &&
                                w.AccessSecurity.ExceptionList.Included.Contains(player.Info) &&
                                !w.Name.StartsWith("PW_" + player.Name + "_")).ToArray();
                    if (worldsl.Any()) {
                        player.Message("Your personal worlds: {0}", worldsl.JoinToClassyString());
                    }
                    if (otherworldsl.Any()) {
                        player.Message("Player personal worlds you have access to: {0}",
                            otherworldsl.JoinToClassyString());
                    }
                    if (!worldsl.Any() && !otherworldsl.Any()) {
                        player.Message("You do not have access to any personal worlds.");
                    }
                    break;

                    #endregion

                default:
                    CdMyWorld.PrintUsage(player);
                    break;
            }
        }
示例#12
0
        static void WorldBringHandler( Player player, Command cmd )
        {
            string playerName = cmd.Next();
            string worldName = cmd.Next();
            if( playerName == null || worldName == null ) {
                CdBring.PrintUsage( player );
                return;
            }

            Player target = Server.FindPlayerOrPrintMatches( player, playerName, false, true );
            World world = WorldManager.FindWorldOrPrintMatches( player, worldName );

            if( target == null || world == null ) return;

            if( target == player ) {
                player.Message( "&WYou cannot &H/WBring&W yourself." );
                return;
            }

            if( !player.Can( Permission.Bring, target.Info.Rank ) ) {
                player.Message( "You may only bring players ranked {0}&S or lower.",
                                player.Info.Rank.GetLimit( Permission.Bring ).ClassyName );
                player.Message( "{0}&S is ranked {1}",
                                target.ClassyName, target.Info.Rank.ClassyName );
                return;
            }

            if( world == target.World ) {
                player.Message( "Player {0}&S is already in world {1}",
                                target.ClassyName, world.ClassyName );
                return;
            }

            bool overridePermission = false;
            if( world.AccessSecurity.CheckDetailed( target.Info ) == SecurityCheckResult.RankTooLow && player.CanJoin( world ) ) {
                if( cmd.IsConfirmed ) {
                    overridePermission = true;
                } else {
                    player.Confirm( cmd,
                                    "Player {0}&S is ranked too low to join {1}&S. Override world permissions?",
                                    target.ClassyName, world.ClassyName );
                    return;
                }
            }

            BringPlayerToWorld( player, target, world, overridePermission, false );
        }