/// <summary> /// Deprecated Method for adding a new object to the Matchmakings EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToMatchmakings(Matchmakings matchmakings) { base.AddObject("Matchmakings", matchmakings); }
/// <summary> /// Create a new Matchmakings object. /// </summary> /// <param name="mm_id">Initial value of the mm_id property.</param> /// <param name="mm_matchmaker_username">Initial value of the mm_matchmaker_username property.</param> /// <param name="mm_to_friend_username">Initial value of the mm_to_friend_username property.</param> /// <param name="mm_with_friend_username">Initial value of the mm_with_friend_username property.</param> /// <param name="mm_timestamp">Initial value of the mm_timestamp property.</param> /// <param name="mm_to_friend_ack">Initial value of the mm_to_friend_ack property.</param> public static Matchmakings CreateMatchmakings(global::System.Int32 mm_id, global::System.String mm_matchmaker_username, global::System.String mm_to_friend_username, global::System.String mm_with_friend_username, global::System.DateTime mm_timestamp, global::System.Boolean mm_to_friend_ack) { Matchmakings matchmakings = new Matchmakings(); matchmakings.mm_id = mm_id; matchmakings.mm_matchmaker_username = mm_matchmaker_username; matchmakings.mm_to_friend_username = mm_to_friend_username; matchmakings.mm_with_friend_username = mm_with_friend_username; matchmakings.mm_timestamp = mm_timestamp; matchmakings.mm_to_friend_ack = mm_to_friend_ack; return matchmakings; }