/// <summary>
 /// Deprecated Method for adding a new object to the Matchmakings EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToMatchmakings(Matchmakings matchmakings)
 {
     base.AddObject("Matchmakings", matchmakings);
 }
 /// <summary>
 /// Create a new Matchmakings object.
 /// </summary>
 /// <param name="mm_id">Initial value of the mm_id property.</param>
 /// <param name="mm_matchmaker_username">Initial value of the mm_matchmaker_username property.</param>
 /// <param name="mm_to_friend_username">Initial value of the mm_to_friend_username property.</param>
 /// <param name="mm_with_friend_username">Initial value of the mm_with_friend_username property.</param>
 /// <param name="mm_timestamp">Initial value of the mm_timestamp property.</param>
 /// <param name="mm_to_friend_ack">Initial value of the mm_to_friend_ack property.</param>
 public static Matchmakings CreateMatchmakings(global::System.Int32 mm_id, global::System.String mm_matchmaker_username, global::System.String mm_to_friend_username, global::System.String mm_with_friend_username, global::System.DateTime mm_timestamp, global::System.Boolean mm_to_friend_ack)
 {
     Matchmakings matchmakings = new Matchmakings();
     matchmakings.mm_id = mm_id;
     matchmakings.mm_matchmaker_username = mm_matchmaker_username;
     matchmakings.mm_to_friend_username = mm_to_friend_username;
     matchmakings.mm_with_friend_username = mm_with_friend_username;
     matchmakings.mm_timestamp = mm_timestamp;
     matchmakings.mm_to_friend_ack = mm_to_friend_ack;
     return matchmakings;
 }