void StackFrameService_StackFramesUpdated(object sender, StackFramesUpdatedEventArgs e) { if (e.Debugger.IsEvaluating) { return; } // InitializeStackFrames() is called when the process has been running for a little while. Speeds up stepping. if (theDebugger.ProcessState != DebuggerProcessState.Continuing && theDebugger.ProcessState != DebuggerProcessState.Running) { InitializeStackFrames(); } }
void StackFrameManager_StackFramesUpdated(object sender, StackFramesUpdatedEventArgs e) { if (e.Debugger.IsEvaluating) return; // InitializeThreads() is called when the process has been running for a little while. Speeds up stepping. if (DebugManager.Instance.ProcessState != DebuggerProcessState.Continuing && DebugManager.Instance.ProcessState != DebuggerProcessState.Running) InitializeThreads(); }
void StackFrameService_StackFramesUpdated(object sender, StackFramesUpdatedEventArgs e) { if (e.Debugger.IsEvaluating) return; // InitializeStackFrames() is called when the process has been running for a little while. Speeds up stepping. if (theDebugger.ProcessState != DebuggerProcessState.Continuing && theDebugger.ProcessState != DebuggerProcessState.Running) InitializeStackFrames(); }