Beispiel #1
0
 void StackFrameService_StackFramesUpdated(object sender, StackFramesUpdatedEventArgs e)
 {
     if (e.Debugger.IsEvaluating)
     {
         return;
     }
     // InitializeStackFrames() is called when the process has been running for a little while. Speeds up stepping.
     if (theDebugger.ProcessState != DebuggerProcessState.Continuing && theDebugger.ProcessState != DebuggerProcessState.Running)
     {
         InitializeStackFrames();
     }
 }
Beispiel #2
0
 void StackFrameManager_StackFramesUpdated(object sender, StackFramesUpdatedEventArgs e)
 {
     if (e.Debugger.IsEvaluating)
         return;
     // InitializeThreads() is called when the process has been running for a little while. Speeds up stepping.
     if (DebugManager.Instance.ProcessState != DebuggerProcessState.Continuing && DebugManager.Instance.ProcessState != DebuggerProcessState.Running)
         InitializeThreads();
 }
Beispiel #3
0
		void StackFrameService_StackFramesUpdated(object sender, StackFramesUpdatedEventArgs e) {
			if (e.Debugger.IsEvaluating)
				return;
			// InitializeStackFrames() is called when the process has been running for a little while. Speeds up stepping.
			if (theDebugger.ProcessState != DebuggerProcessState.Continuing && theDebugger.ProcessState != DebuggerProcessState.Running)
				InitializeStackFrames();
		}