/// <summary> /// 加载 /// </summary> public void Load() { Player player = UnitManager.Instance.GetUnitByIdx(m_char_idx) as Player; if (player == null) { return; } SQLCounterHandle.QueryCounterList(m_char_idx, player.db_id, OnLoadedComplete); }
public void Save() { Player player = UnitManager.Instance.GetUnitByIdx(m_char_idx) as Player; if (player == null) { return; } ByteArray by = DBUtils.AllocDBArray(); this.Serialize(by); SQLCounterHandle.UpdateCounter(m_char_idx, player.db_id, by); m_last_save_time = Time.timeSinceStartup; }