private void UnRegisterEvent()
 {
     EventController.RemoveEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent);
     EventController.RemoveEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent);
     EventController.RemoveEventListener(ClientEventID.SWITCH_PRESSURE, OnGameEvent);
     EventController.RemoveEventListener(ClientEventID.RECV_DATA, OnGameEvent);
 }
示例#2
0
 private void UnRegisterEvent()
 {
     EventController.RemoveEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent);
     EventController.RemoveEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent);
     EventController.RemoveEventListener(ClientEventID.SHOW_MESSAGE, OnGameEvent);
     EventController.RemoveEventListener(ClientEventID.SHOW_STATUS, OnGameEvent);
     EventController.RemoveEventListener(ClientEventID.OPEN_FORM, OnGameEvent);
 }
 private void UnRegisterEvent()
 {
     EventController.RemoveEventListener(EventID.PLAYER_ENTER_GAME, OnGameEvent);
     EventController.RemoveEventListener(EventID.PLAYER_LEAVE_GAME, OnGameEvent);
 }
示例#4
0
 private void UnRegisterEvent()
 {
     EventController.RemoveEventListener(EventID.PLAYER_ENTER_GAME, OnGameEvent);
     EventController.RemoveEventListener(EventID.PLAYER_LEAVE_GAME, OnGameEvent);
     EventController.RemoveEventListener(EventID.NET_DISCONNECT_FIGHT_SRV, OnGameEvent);
 }
示例#5
0
 private void UnRegisterEvent()
 {
     EventController.RemoveEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent);
     EventController.RemoveEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent);
 }
 private void UnRegisterEvent()
 {
     EventController.RemoveEventListener(EventID.NET_CONNECTED_WORLD_SRV, OnGameEvent);
     EventController.RemoveEventListener(EventID.NET_DISCONNECT_WORLD_SRV, OnGameEvent);
 }
示例#7
0
 protected override void OnClosed(EventArgs e)
 {
     EventController.RemoveEventListener(ClientEventID.SERVER_PING, OnRecvPing);
     PingDataManager.Instance.Stop();
     base.OnClosed(e);
 }
 private void UnRegisterEvent()
 {
     EventController.RemoveEventListener(ClientEventID.SWITCH_PRESSURE, OnGameEvent);
 }
示例#9
0
 private void UnRegisterEvent()
 {
     EventController.RemoveEventListener(ClientEventID.CREATE_COMPLETE, OnGameEvent);
     EventController.RemoveEventListener(ClientEventID.CREATE_PROGRESS, OnGameEvent);
 }