private void UnRegisterEvent() { EventController.RemoveEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent); EventController.RemoveEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent); EventController.RemoveEventListener(ClientEventID.SWITCH_PRESSURE, OnGameEvent); EventController.RemoveEventListener(ClientEventID.RECV_DATA, OnGameEvent); }
private void UnRegisterEvent() { EventController.RemoveEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent); EventController.RemoveEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent); EventController.RemoveEventListener(ClientEventID.SHOW_MESSAGE, OnGameEvent); EventController.RemoveEventListener(ClientEventID.SHOW_STATUS, OnGameEvent); EventController.RemoveEventListener(ClientEventID.OPEN_FORM, OnGameEvent); }
private void UnRegisterEvent() { EventController.RemoveEventListener(EventID.PLAYER_ENTER_GAME, OnGameEvent); EventController.RemoveEventListener(EventID.PLAYER_LEAVE_GAME, OnGameEvent); }
private void UnRegisterEvent() { EventController.RemoveEventListener(EventID.PLAYER_ENTER_GAME, OnGameEvent); EventController.RemoveEventListener(EventID.PLAYER_LEAVE_GAME, OnGameEvent); EventController.RemoveEventListener(EventID.NET_DISCONNECT_FIGHT_SRV, OnGameEvent); }
private void UnRegisterEvent() { EventController.RemoveEventListener(ClientEventID.NET_CONNECTED_OPEN, OnGameEvent); EventController.RemoveEventListener(ClientEventID.NET_CONNECTED_CLOSE, OnGameEvent); }
private void UnRegisterEvent() { EventController.RemoveEventListener(EventID.NET_CONNECTED_WORLD_SRV, OnGameEvent); EventController.RemoveEventListener(EventID.NET_DISCONNECT_WORLD_SRV, OnGameEvent); }
protected override void OnClosed(EventArgs e) { EventController.RemoveEventListener(ClientEventID.SERVER_PING, OnRecvPing); PingDataManager.Instance.Stop(); base.OnClosed(e); }
private void UnRegisterEvent() { EventController.RemoveEventListener(ClientEventID.SWITCH_PRESSURE, OnGameEvent); }
private void UnRegisterEvent() { EventController.RemoveEventListener(ClientEventID.CREATE_COMPLETE, OnGameEvent); EventController.RemoveEventListener(ClientEventID.CREATE_PROGRESS, OnGameEvent); }