public GameController(Controller controller, ControllerSettings settings, InputSimulator simulator) { _controller = controller; _settings = settings; _inputSimulator = simulator; // DEFINE VKCs VKC_ForceMove = StringToVKC(_settings.VKC_ForceMove); VKC_ForceStop = StringToVKC(_settings.VKC_ForceStop); VKC_Skill3 = StringToVKC(_settings.VKC_Skill3); VKC_Skill4 = StringToVKC(_settings.VKC_Skill4); VKC_Skill5 = StringToVKC(_settings.VKC_Skill5); VKC_Skill6 = StringToVKC(_settings.VKC_Skill6); VKC_Potion = StringToVKC(_settings.VKC_Potion); VKC_Character = StringToVKC(_settings.VKC_Character); VKC_TownPortal = StringToVKC(_settings.VKC_TownPortal); VKC_Skill = StringToVKC(_settings.VKC_Skill); VKC_Start = StringToVKC(_settings.VKC_Start); VKC_Inventory = StringToVKC(_settings.VKC_Inventory); VKC_MAP = StringToVKC(_settings.VKC_MAP); VKC_SKIP = StringToVKC(_settings.VKC_SKIP); VKC_HINTS = StringToVKC(_settings.VKC_HINTS); }
public GameController(Controller controller, ControllerSettings settings, InputSimulator simulator) { _controller = controller; _settings = settings; _inputSimulator = simulator; // VIBRATION SETTINGS vb_stick.RightMotorSpeed = 0; vb_stick.LeftMotorSpeed = Convert.ToUInt16(_settings.vb_stick_value); }
public MainWindow() { InitializeComponent(); // READ SETTINGS _settings = new ControllerSettings(); _settings.UpdateScreenValues(); SetCurrentSettings(); TouchInjector.InitializeTouchInjection(); _inputSimulator = new InputSimulator(); _gameController = new GameController(new Controller(UserIndex.One), _settings, _inputSimulator); if (_gameController.IsConnected()) { double msPerSecond = 1000; var msPerFrameRefresh = msPerSecond / _settings.refresh_rate; var timer = Observable.Interval(TimeSpan.FromMilliseconds(msPerFrameRefresh)); timer // .DoWhile(_gameController.IsConnected) .Subscribe(_ => { if (_gameController.IsConnected()) { _gameController.Poll(); } }); } else { MessageBox.Show("No controller detected, closing..."); Close(); } // CompositionTarget.Rendering += _gameController.CompositionTarget_Rendering; SystemEvents.DisplaySettingsChanged += SystemEvents_DisplaySettingsChanged; }
public MainWindow() { InitializeComponent(); IsAlive = true; // TOUCH SETTINGS TouchInjector.InitializeTouchInjection(); _inputSimulator = new InputSimulator(); // CONTROLLER SETTINGS _settings = new ControllerSettings(); _gameController = new GameController(new Controller(UserIndex.One), _settings, _inputSimulator); // STATICS myForm = Form1; myCanvas = Canvas1; myGamepad = GamepadIco; string ico = "Menu"; for (int i = 0; i < 7; i++) { switch (i) { case 0: ico = "B"; break; case 1: ico = "Y"; break; case 2: ico = "RB"; break; case 3: ico = "RT"; break; case 4: ico = "X"; break; case 5: ico = "A"; break; case 6: ico = "LB"; break; } System.Windows.Shapes.Rectangle rect = new System.Windows.Shapes.Rectangle { Fill = new ImageBrush { ImageSource = ImageSourceFromBitmap(GetImageByName("XBOne_" + ico)) }, Stretch = Stretch.Uniform, }; myCanvas.Children.Add(rect); } Thread myThread = new Thread(new ThreadStart(ThreadHealth)); myThread.Start(); Thread myThread2 = new Thread(new ThreadStart(ThreadGamepad)); myThread2.Start(); Thread myThread3 = new Thread(new ThreadStart(ThreadUI)); myThread3.Start(); }