示例#1
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文件: fcAPI.cs 项目: ubisoft/vrtist
 [DllImport("fccore")] private static extern void fcReleaseDeferredCall(fcDeferredCall dc);
示例#2
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 public static fcDeferredCall fcWebMAddVideoFrameTexture(fcWebMContext ctx, RenderTexture tex, double time, fcDeferredCall id)
 {
     return(fcWebMAddVideoFrameTexture(ctx, tex.GetNativeTexturePtr(), fcGetPixelFormat(tex.format), time, id));
 }
示例#3
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 public static fcDeferredCall fcGifAddFrameTexture(fcGifContext ctx, RenderTexture tex, bool keyframe, double timestamp, fcDeferredCall id)
 {
     return(fcGifAddFrameTextureDeferred(ctx, tex.GetNativeTexturePtr(), fcGetPixelFormat(tex.format), keyframe, timestamp, id));
 }
示例#4
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 [DllImport("fccore")] private static extern fcDeferredCall fcWebMAddVideoFrameTexture(fcWebMContext ctx, IntPtr tex, fcPixelFormat fmt, double timestamp, fcDeferredCall id);
示例#5
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 [DllImport("fccore")] private static extern fcDeferredCall fcGifAddFrameTextureDeferred(fcGifContext ctx, IntPtr tex, fcPixelFormat fmt, Bool keyframe, double timestamp, fcDeferredCall id);