static ScriptAttributeUtility() { var klass = InternalTypeUtil.UnityEditorAssembly.GetType("UnityEditor.ScriptAttributeUtility"); _accessWrapper = new TypeAccessWrapper(klass, true); }
private DefaultPropertyHandler() { //block constructor _editorGuiAccessWrapper = new TypeAccessWrapper(typeof(EditorGUI)); _editorGuiAccessWrapper.IncludeNonPublic = true; }
static IconHelper() { _accessWrapper = new TypeAccessWrapper(typeof(EditorGUIUtility), true); }