static ScriptAttributeUtility()
 {
     var klass = InternalTypeUtil.UnityEditorAssembly.GetType("UnityEditor.ScriptAttributeUtility");
     _accessWrapper = new TypeAccessWrapper(klass, true);
 }
 private DefaultPropertyHandler()
 {
     //block constructor
     _editorGuiAccessWrapper = new TypeAccessWrapper(typeof(EditorGUI));
     _editorGuiAccessWrapper.IncludeNonPublic = true;
 }
 static IconHelper()
 {
     _accessWrapper = new TypeAccessWrapper(typeof(EditorGUIUtility), true);
 }