void Start() { LevelManager.InitializeLevelValues(this); sceneManager = GameObject.Find("SceneScripts").GetComponent<SceneManager>(); EventManager.ListenForEvent(AzumiEventType.HitWall, OnHitWallEvent); EventManager.ListenForEvent(AzumiEventType.GameSwipe, OnPlayerActionEvent); EventManager.ListenForEvent(AzumiEventType.HitCollectible, OnHitCollectibleEvent); EventManager.ListenForEvent(AzumiEventType.HitDoor, OnHitDoorEvent); EventManager.ListenForEvent(AzumiEventType.OutOfBounces, OnOutOfBounces); EventManager.ListenForEvent(AzumiEventType.OutOfTime, OnOutOfTime); InitScoreUI(); swipesRemaining = MaxTaps; }