public void InitWindow() { int nextChapter = SceneManager.NextChapter; int nextLevel = SceneManager.NextLevel; //print(" nextChapter " + nextChapter + " nextLevel " + nextLevel); int numberOfBounces = LevelManager.GetMaxTaps(nextChapter, nextLevel); int numberOfCoins = LevelManager.GetCoinsInLevel(nextChapter, nextLevel); string typeOfAnimal = LevelManager.GetChapterAnimalName(nextChapter, nextLevel); string resultsMessage; resultsMessage = ParseMessageString(beginLevelMessage, numberOfBounces, numberOfCoins, typeOfAnimal); //Text messageText = titleText; AnimalNameText.text = typeOfAnimal.ToUpper(); ChapterNumberText.text = nextChapter.ToString(); LevelNumberText.text = nextLevel.ToString(); titleText.text = resultsMessage; }