public static void PreparePaste() { InserterPoses.ResetOverrides(); BlueprintManager_Paste.PrepareThreads(); foreach (var pastedEntity in pastedEntities.Values) { pastedEntity.status = EPastedStatus.REMOVE; } }
public static void PasteInsertersOnly(Vector3 targetPos, float yaw, int pasteIndex = 0, bool connectToPasted = false) { BlueprintManager_Paste.PasteInsertersOnly(data, targetPos, yaw, pasteIndex, connectToPasted); }
public static void Paste(Vector3 targetPos, float yaw, bool pasteInserters = true, int pasteIndex = 0) { BlueprintManager_Paste.Paste(data, targetPos, yaw, pasteInserters, pasteIndex); }