Пример #1
0
        public static void PreparePaste()
        {
            InserterPoses.ResetOverrides();

            BlueprintManager_Paste.PrepareThreads();

            foreach (var pastedEntity in pastedEntities.Values)
            {
                pastedEntity.status = EPastedStatus.REMOVE;
            }
        }
Пример #2
0
 public static void PasteInsertersOnly(Vector3 targetPos, float yaw, int pasteIndex = 0, bool connectToPasted = false)
 {
     BlueprintManager_Paste.PasteInsertersOnly(data, targetPos, yaw, pasteIndex, connectToPasted);
 }
Пример #3
0
 public static void Paste(Vector3 targetPos, float yaw, bool pasteInserters = true, int pasteIndex = 0)
 {
     BlueprintManager_Paste.Paste(data, targetPos, yaw, pasteInserters, pasteIndex);
 }