示例#1
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 public static void Initialize(Brain brain)
 {
     Brain = brain;
 }
示例#2
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 public SpellAction(Brain brain, int priority = 0, string spellName = null, int range = 5)
     : base(brain, priority)
 {
     SpellName = spellName;
     Range = range;
 }
示例#3
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 public Shield(Brain brain, int priority)
     : base(brain, priority, "Lightning Shield", 6)
 {
 }
 public HealingSurge(Brain brain, int priority)
     : base(brain, priority, "Healing Surge")
 {
 }
 public Renew(Brain brain, int minpriority, int maxpriority)
     : base(brain, minpriority, "Renew")
 {
     this.MaxPriority = maxpriority;
 }
示例#6
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 public EarthShock(Brain brain, int priority)
     : base(brain, priority, "Earth Shock", 25)
 {
 }
 public HammerOfWrath(Brain brain, int priority)
     : base(brain, priority, "Hammer of Wrath")
 {
 }
 public PrayerOfHealing(Brain brain, int priority)
     : base(brain, priority, "Prayer of Healing")
 {
 }
 public TankSpellAction(Brain brain, int priority, string spellname, int range = 5)
     : base(brain, priority, spellname, range)
 {
 }
示例#10
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 public Consecration(Brain brain, int priority)
     : base(brain, priority, "Consecration")
 {
 }
示例#11
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 public ShieldOfTheRighteous(Brain brain, int priority)
     : base(brain, priority, "Shield of the Righteous")
 {
 }
示例#12
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 public HolyWrath(Brain brain, int priority)
     : base(brain, priority, "Holy Wrath")
 {
 }
示例#13
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 public WordOfGlory(Brain brain, int priority)
     : base(brain, priority, "Word of Glory")
 {
 }
示例#14
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 public LayOnHands(Brain brain, int priority)
     : base(brain, priority, "Lay on Hands")
 {
 }
示例#15
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 public Lifebloom(Brain brain, int priority)
     : base(brain, priority, "Lifebloom")
 {
 }
示例#16
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 public Penance(Brain brain, int priority)
     : base(brain, priority, "Penance")
 {
 }
示例#17
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 public Nourish(Brain brain, int priority)
     : base(brain, priority, "Nourish")
 {
 }
示例#18
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 public PWShield(Brain brain, int priority)
     : base(brain, priority, "Power Word: Shield")
 {
 }
示例#19
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 public Regrowth(Brain brain, int priority)
     : base(brain, priority, "Regrowth")
 {
 }
示例#20
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 public FlashHeal(Brain brain, int priority)
     : base(brain, priority, "Flash Heal")
 {
 }
示例#21
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 public Rejuvenation(Brain brain, int priority)
     : base(brain, priority, "Rejuvenation")
 {
 }
示例#22
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 public FlameShock(Brain brain, int priority)
     : base(brain, priority, "Flame Shock", 25)
 {
 }
示例#23
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 public Swiftmend(Brain brain, int priority)
     : base(brain, priority, "Swiftmend")
 {
 }
示例#24
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 public Thunderstorm(Brain brain, int priority)
     : base(brain, priority, "Thunderstorm")
 {
 }
示例#25
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 public WildGrowth(Brain brain, int priority)
     : base(brain, priority, "Wild Growth")
 {
 }
示例#26
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 public HealingWave(Brain brain, int priority)
     : base(brain, priority, "Healing Wave")
 {
 }
示例#27
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 public HealingTouch(Brain brain, int priority)
     : base(brain, priority, "Healing Touch")
 {
 }
示例#28
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 public SpellAction(Brain brain, int priority = 0, string spellName = null, int range = 5)
     : base(brain, priority)
 {
     SpellName = spellName;
     Range     = range;
 }
示例#29
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 public GreaterHeal(Brain brain, int priority)
     : base(brain, priority, "Greater Heal")
 {
 }
示例#30
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 public HarmfulSpellAction(Brain brain, int priority = 0, string spellName = null, int range = 5)
     : base(brain, priority, spellName, range)
 {
 }
示例#31
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 public Judgement(Brain brain, int priority, int maxPriority)
     : base(brain, priority, "Judgement")
 {
     MaxPriority = maxPriority;
 }