예제 #1
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파일: Combat.cs 프로젝트: Vipeax/cleanLayer
 public static void Initialize(Brain brain)
 {
     Brain = brain;
 }
예제 #2
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 public SpellAction(Brain brain, int priority = 0, string spellName = null, int range = 5)
     : base(brain, priority)
 {
     SpellName = spellName;
     Range = range;
 }
예제 #3
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 public Shield(Brain brain, int priority)
     : base(brain, priority, "Lightning Shield", 6)
 {
 }
예제 #4
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 public HealingSurge(Brain brain, int priority)
     : base(brain, priority, "Healing Surge")
 {
 }
예제 #5
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 public Renew(Brain brain, int minpriority, int maxpriority)
     : base(brain, minpriority, "Renew")
 {
     this.MaxPriority = maxpriority;
 }
예제 #6
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 public EarthShock(Brain brain, int priority)
     : base(brain, priority, "Earth Shock", 25)
 {
 }
예제 #7
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 public HammerOfWrath(Brain brain, int priority)
     : base(brain, priority, "Hammer of Wrath")
 {
 }
예제 #8
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 public PrayerOfHealing(Brain brain, int priority)
     : base(brain, priority, "Prayer of Healing")
 {
 }
예제 #9
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 public TankSpellAction(Brain brain, int priority, string spellname, int range = 5)
     : base(brain, priority, spellname, range)
 {
 }
예제 #10
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 public Consecration(Brain brain, int priority)
     : base(brain, priority, "Consecration")
 {
 }
예제 #11
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 public ShieldOfTheRighteous(Brain brain, int priority)
     : base(brain, priority, "Shield of the Righteous")
 {
 }
예제 #12
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 public HolyWrath(Brain brain, int priority)
     : base(brain, priority, "Holy Wrath")
 {
 }
예제 #13
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 public WordOfGlory(Brain brain, int priority)
     : base(brain, priority, "Word of Glory")
 {
 }
예제 #14
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 public LayOnHands(Brain brain, int priority)
     : base(brain, priority, "Lay on Hands")
 {
 }
예제 #15
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 public Lifebloom(Brain brain, int priority)
     : base(brain, priority, "Lifebloom")
 {
 }
예제 #16
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 public Penance(Brain brain, int priority)
     : base(brain, priority, "Penance")
 {
 }
예제 #17
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 public Nourish(Brain brain, int priority)
     : base(brain, priority, "Nourish")
 {
 }
예제 #18
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 public PWShield(Brain brain, int priority)
     : base(brain, priority, "Power Word: Shield")
 {
 }
예제 #19
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 public Regrowth(Brain brain, int priority)
     : base(brain, priority, "Regrowth")
 {
 }
예제 #20
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 public FlashHeal(Brain brain, int priority)
     : base(brain, priority, "Flash Heal")
 {
 }
예제 #21
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 public Rejuvenation(Brain brain, int priority)
     : base(brain, priority, "Rejuvenation")
 {
 }
예제 #22
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 public FlameShock(Brain brain, int priority)
     : base(brain, priority, "Flame Shock", 25)
 {
 }
예제 #23
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 public Swiftmend(Brain brain, int priority)
     : base(brain, priority, "Swiftmend")
 {
 }
예제 #24
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 public Thunderstorm(Brain brain, int priority)
     : base(brain, priority, "Thunderstorm")
 {
 }
예제 #25
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 public WildGrowth(Brain brain, int priority)
     : base(brain, priority, "Wild Growth")
 {
 }
예제 #26
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 public HealingWave(Brain brain, int priority)
     : base(brain, priority, "Healing Wave")
 {
 }
예제 #27
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 public HealingTouch(Brain brain, int priority)
     : base(brain, priority, "Healing Touch")
 {
 }
예제 #28
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 public SpellAction(Brain brain, int priority = 0, string spellName = null, int range = 5)
     : base(brain, priority)
 {
     SpellName = spellName;
     Range     = range;
 }
예제 #29
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 public GreaterHeal(Brain brain, int priority)
     : base(brain, priority, "Greater Heal")
 {
 }
예제 #30
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 public HarmfulSpellAction(Brain brain, int priority = 0, string spellName = null, int range = 5)
     : base(brain, priority, spellName, range)
 {
 }
예제 #31
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 public Judgement(Brain brain, int priority, int maxPriority)
     : base(brain, priority, "Judgement")
 {
     MaxPriority = maxPriority;
 }