public static void Initialize(Brain brain) { Brain = brain; }
public SpellAction(Brain brain, int priority = 0, string spellName = null, int range = 5) : base(brain, priority) { SpellName = spellName; Range = range; }
public Shield(Brain brain, int priority) : base(brain, priority, "Lightning Shield", 6) { }
public HealingSurge(Brain brain, int priority) : base(brain, priority, "Healing Surge") { }
public Renew(Brain brain, int minpriority, int maxpriority) : base(brain, minpriority, "Renew") { this.MaxPriority = maxpriority; }
public EarthShock(Brain brain, int priority) : base(brain, priority, "Earth Shock", 25) { }
public HammerOfWrath(Brain brain, int priority) : base(brain, priority, "Hammer of Wrath") { }
public PrayerOfHealing(Brain brain, int priority) : base(brain, priority, "Prayer of Healing") { }
public TankSpellAction(Brain brain, int priority, string spellname, int range = 5) : base(brain, priority, spellname, range) { }
public Consecration(Brain brain, int priority) : base(brain, priority, "Consecration") { }
public ShieldOfTheRighteous(Brain brain, int priority) : base(brain, priority, "Shield of the Righteous") { }
public HolyWrath(Brain brain, int priority) : base(brain, priority, "Holy Wrath") { }
public WordOfGlory(Brain brain, int priority) : base(brain, priority, "Word of Glory") { }
public LayOnHands(Brain brain, int priority) : base(brain, priority, "Lay on Hands") { }
public Lifebloom(Brain brain, int priority) : base(brain, priority, "Lifebloom") { }
public Penance(Brain brain, int priority) : base(brain, priority, "Penance") { }
public Nourish(Brain brain, int priority) : base(brain, priority, "Nourish") { }
public PWShield(Brain brain, int priority) : base(brain, priority, "Power Word: Shield") { }
public Regrowth(Brain brain, int priority) : base(brain, priority, "Regrowth") { }
public FlashHeal(Brain brain, int priority) : base(brain, priority, "Flash Heal") { }
public Rejuvenation(Brain brain, int priority) : base(brain, priority, "Rejuvenation") { }
public FlameShock(Brain brain, int priority) : base(brain, priority, "Flame Shock", 25) { }
public Swiftmend(Brain brain, int priority) : base(brain, priority, "Swiftmend") { }
public Thunderstorm(Brain brain, int priority) : base(brain, priority, "Thunderstorm") { }
public WildGrowth(Brain brain, int priority) : base(brain, priority, "Wild Growth") { }
public HealingWave(Brain brain, int priority) : base(brain, priority, "Healing Wave") { }
public HealingTouch(Brain brain, int priority) : base(brain, priority, "Healing Touch") { }
public SpellAction(Brain brain, int priority = 0, string spellName = null, int range = 5) : base(brain, priority) { SpellName = spellName; Range = range; }
public GreaterHeal(Brain brain, int priority) : base(brain, priority, "Greater Heal") { }
public HarmfulSpellAction(Brain brain, int priority = 0, string spellName = null, int range = 5) : base(brain, priority, spellName, range) { }
public Judgement(Brain brain, int priority, int maxPriority) : base(brain, priority, "Judgement") { MaxPriority = maxPriority; }