public Piece ExecuteMoviment(Position origin, Position destination)
        {
            Piece piece = Board.removePieceFromPosition(origin);

            piece.IncrementMovementQuantity();
            Piece capturedPiece = Board.removePieceFromPosition(destination);

            Board.SetPieceInPosition(piece, destination);

            if (capturedPiece != null)
            {
                capturedPieces.Add(capturedPiece);
            }

            // #Castle Kingside
            if (piece is King && destination.Column == origin.Column + 2)
            {
                Position originT      = new Position(origin.Line, origin.Column + 3);
                Position destinationT = new Position(origin.Line, origin.Column + 1);
                Piece    T            = Board.removePieceFromPosition(originT);
                T.IncrementMovementQuantity();
                Board.SetPieceInPosition(T, destinationT);
            }

            // #Castle Queenside
            if (piece is King && destination.Column == origin.Column - 2)
            {
                Position originT      = new Position(origin.Line, origin.Column - 4);
                Position destinationT = new Position(origin.Line, origin.Column - 1);
                Piece    T            = Board.removePieceFromPosition(originT);
                T.IncrementMovementQuantity();
                Board.SetPieceInPosition(T, destinationT);
            }

            // #jogadaespecial en passant
            if (piece is Pawn)
            {
                if (origin.Column != destination.Column && capturedPiece == null)
                {
                    Position posP;
                    if (piece.Color == Color.White)
                    {
                        posP = new Position(destination.Line + 1, destination.Column);
                    }
                    else
                    {
                        posP = new Position(destination.Line - 1, destination.Column);
                    }
                    capturedPiece = Board.removePieceFromPosition(posP);
                    capturedPieces.Add(capturedPiece);
                }
            }


            return(capturedPiece);
        }