示例#1
0
        public void UndoMove(Position origin, Position destination, Piece capturedPiece)
        {
            Piece piece = Board.RemPiece(destination);

            piece.DecrementQtyMovement();
            if (capturedPiece != null)
            {
                Board.AddPiece(capturedPiece, destination);
                CapturedPieces.Remove(capturedPiece);
            }
            Board.AddPiece(piece, origin);

            // Castling
            if (piece is King && destination.Col == origin.Col + 2)
            {
                Position originRook      = new Position(origin.Row, origin.Col + 3);
                Position destinationRook = new Position(origin.Row, origin.Col + 1);
                Piece    rook            = Board.RemPiece(destinationRook);
                rook.DecrementQtyMovement();
                Board.AddPiece(rook, originRook);
            }
            if (piece is King && destination.Col == origin.Col - 2)
            {
                Position originRook      = new Position(origin.Row, origin.Col - 4);
                Position destinationRook = new Position(origin.Row, origin.Col - 1);
                Piece    rook            = Board.RemPiece(destinationRook);
                rook.DecrementQtyMovement();
                Board.AddPiece(rook, originRook);
            }

            // En Passant
            if (piece is Pawn)
            {
                if (origin.Col != destination.Col && capturedPiece == VulnerableEnPassant)
                {
                    Piece    pawn = Board.RemPiece(destination);
                    Position pawnPos;
                    if (piece.Color == Color.White)
                    {
                        pawnPos = new Position(3, destination.Col);
                    }
                    else
                    {
                        pawnPos = new Position(4, destination.Col);
                    }
                    Board.AddPiece(pawn, pawnPos);
                }
            }
        }