public static ActionInterval CCBackEaseIn(ActionInterval action) { return(CCActionEase.Create(action).SetEase(CCEaseFunc.BackEaseIn)); }
public static ActionInterval CCBounceEaseInOut(ActionInterval action) { return(CCActionEase.Create(action).SetEase(CCEaseFunc.BounceEaseInOut)); }
public static ActionInterval CCCircEaseOut(ActionInterval action) { return(CCActionEase.Create(action).SetEase(CCEaseFunc.CircEaseOut)); }
public static ActionInterval CCRepeatForever(ActionInterval action) { return(CCActionRepeatForever.Create(action)); }
public static ActionInterval CCRepeat(ActionInterval action, uint time) { return(CCActionRepeat.Create(action, time)); }
public static ActionInterval CCSpawn(ActionInterval action1, params ActionInterval[] args) { return(CCActionSpawn.Create(action1, args)); }
public static ActionInterval CCSequence(ActionInterval action1, params ActionInterval[] args) { return(CCActionSequence.Create(action1, args)); }