public static AttractorsNode Create(ParticlesNode attractorsSource) { var model = new Sphere(0.1f, 10, 40); var vs = new VertexShader(vertexCode); var fs = new FragmentShader(fragmentCode); var array = new ShaderArray(vs, fs); var map = new AttributeMap(); map.Add("inPosition", Sphere.strPosition); map.Add("inColor", Sphere.strColor); var builder = new RenderMethodBuilder(array, map); var node = new AttractorsNode(model, builder); node.attractorsSource = attractorsSource; node.Initialize(); return(node); }
public static ParticlesNode Create(int groupCount) { var model = new ParticlesModel(groupCount * 128); var vs = new VertexShader(renderVert); var gs = new GeometryShader(renderGeom); var fs = new FragmentShader(renderFrag); var array = new ShaderArray(vs, gs, fs); var map = new AttributeMap(); map.Add("inPosition", ParticlesModel.strPosition); var builder = new RenderMethodBuilder(array, map, new BlendSwitch(BlendEquationMode.Add, BlendSrcFactor.One, BlendDestFactor.One)); var node = new ParticlesNode(model, builder); node.groupCount = groupCount; node.Initialize(); return(node); }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(5, 3, 4) * 1.6f; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera); this.scene.ClearColor = Color.Black.ToVec4(); { var groupNode = new GroupNode();//, attractorsNode);//, cubeNode); { var node = ParticlesNode.Create(6000 / 128); groupNode.Children.Add(node); } { string folder = System.Windows.Forms.Application.StartupPath; string filename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Models", "floor.obj_"); var parser = new ObjVNFParser(true); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); var node = NoShadowNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); node.WorldPosition = new vec3(0, -3, 0); node.Color = new vec3(0, 1, 0); node.Name = filename; groupNode.Children.Add(node); } } //var attractorsNode = AttractorsNode.Create(particlesNode); //var cubeNode = CubeNode.Create(); //cubeNode.RenderUnit.Methods[0].SwitchList.Add(new PolygonModeSwitch(PolygonMode.Line)); this.scene.RootNode = groupNode; } { var light = new PointLight(new vec3(1, 1, 1) * 30); this.scene.Lights.Add(light); } { var list = new ActionList(); var transformAction = new TransformAction(scene.RootNode); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); var blinnPhongAction = new BlinnPhongAction(scene); list.Add(blinnPhongAction); this.actionList = list; } var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }