Ejemplo n.º 1
0
        public static AttractorsNode Create(ParticlesNode attractorsSource)
        {
            var model = new Sphere(0.1f, 10, 40);
            var vs    = new VertexShader(vertexCode);
            var fs    = new FragmentShader(fragmentCode);
            var array = new ShaderArray(vs, fs);
            var map   = new AttributeMap();

            map.Add("inPosition", Sphere.strPosition);
            map.Add("inColor", Sphere.strColor);
            var builder = new RenderMethodBuilder(array, map);
            var node    = new AttractorsNode(model, builder);

            node.attractorsSource = attractorsSource;
            node.Initialize();

            return(node);
        }
Ejemplo n.º 2
0
        public static ParticlesNode Create(int groupCount)
        {
            var model = new ParticlesModel(groupCount * 128);
            var vs    = new VertexShader(renderVert);
            var gs    = new GeometryShader(renderGeom);
            var fs    = new FragmentShader(renderFrag);
            var array = new ShaderArray(vs, gs, fs);
            var map   = new AttributeMap();

            map.Add("inPosition", ParticlesModel.strPosition);
            var builder = new RenderMethodBuilder(array, map,
                                                  new BlendSwitch(BlendEquationMode.Add, BlendSrcFactor.One, BlendDestFactor.One));
            var node = new ParticlesNode(model, builder);

            node.groupCount = groupCount;
            node.Initialize();

            return(node);
        }
Ejemplo n.º 3
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(5, 3, 4) * 1.6f;
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.scene            = new Scene(camera);
            this.scene.ClearColor = Color.Black.ToVec4();
            {
                var groupNode = new GroupNode();//, attractorsNode);//, cubeNode);
                {
                    var node = ParticlesNode.Create(6000 / 128);
                    groupNode.Children.Add(node);
                }
                {
                    string       folder   = System.Windows.Forms.Application.StartupPath;
                    string       filename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Models", "floor.obj_");
                    var          parser   = new ObjVNFParser(true);
                    ObjVNFResult result   = parser.Parse(filename);
                    if (result.Error != null)
                    {
                        MessageBox.Show(result.Error.ToString());
                    }
                    else
                    {
                        ObjVNFMesh mesh  = result.Mesh;
                        var        model = new ObjVNF(mesh);
                        var        node  = NoShadowNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize());
                        node.WorldPosition = new vec3(0, -3, 0);
                        node.Color         = new vec3(0, 1, 0);
                        node.Name          = filename;
                        groupNode.Children.Add(node);
                    }
                }

                //var attractorsNode = AttractorsNode.Create(particlesNode);
                //var cubeNode = CubeNode.Create();
                //cubeNode.RenderUnit.Methods[0].SwitchList.Add(new PolygonModeSwitch(PolygonMode.Line));
                this.scene.RootNode = groupNode;
            }
            {
                var light = new PointLight(new vec3(1, 1, 1) * 30);
                this.scene.Lights.Add(light);
            }

            {
                var list            = new ActionList();
                var transformAction = new TransformAction(scene.RootNode);
                list.Add(transformAction);
                var renderAction = new RenderAction(scene);
                list.Add(renderAction);
                var blinnPhongAction = new BlinnPhongAction(scene);
                list.Add(blinnPhongAction);
                this.actionList = list;
            }

            var manipulater = new FirstPerspectiveManipulater();

            manipulater.Bind(camera, this.winGLCanvas1);
        }