示例#1
0
        public static void SaveProject()
        {
            OnProjectSave?.Invoke();

            // Apply changes to any animation clips edited using the animation editor
            foreach (var KVP in persistentData.dirtyAnimClips)
            {
                KVP.Value.SaveToClip();
            }

            // Save all dirty resources to disk
            foreach (var KVP in persistentData.dirtyResources)
            {
                UUID   resourceUUID = KVP.Key;
                string path         = ProjectLibrary.GetPath(resourceUUID);
                if (!IsNative(path))
                {
                    continue; // Imported resources can't be changed
                }
                Resource resource = ProjectLibrary.Load <Resource>(path);

                if (resource != null)
                {
                    ProjectLibrary.Save(resource);
                }
            }

            persistentData.dirtyAnimClips.Clear();
            persistentData.dirtyResources.Clear();
            SetStatusProject(false);

            Internal_SaveProject();
        }
示例#2
0
 /// <summary>
 /// Loads the currently inspected resource into the <see cref="InspectedObject"/> field. By default resources
 /// are not loaded and you can only retrieve their path through <see cref="InspectedResourcePath"/>.
 /// </summary>
 protected void LoadResource()
 {
     if (!string.IsNullOrEmpty(inspectedResourcePath))
     {
         inspectedObject = ProjectLibrary.Load <Resource>(inspectedResourcePath);
     }
 }
示例#3
0
        /// <summary>
        /// Triggered by the runtime when a resource is dropped on the scene tree view.
        /// </summary>
        private void Internal_DoOnResourceDropped(SceneObject parent, string[] resourcePaths)
        {
            if (resourcePaths == null)
            {
                return;
            }

            List <SceneObject> addedObjects = new List <SceneObject>();

            for (int i = 0; i < resourcePaths.Length; i++)
            {
                ResourceMeta meta = ProjectLibrary.GetMeta(resourcePaths[i]);
                if (meta == null)
                {
                    continue;
                }

                if (meta.ResType == ResourceType.Mesh)
                {
                    if (!string.IsNullOrEmpty(resourcePaths[i]))
                    {
                        string meshName = Path.GetFileNameWithoutExtension(resourcePaths[i]);

                        Mesh mesh = ProjectLibrary.Load <Mesh>(resourcePaths[i]);
                        if (mesh == null)
                        {
                            continue;
                        }

                        SceneObject so = UndoRedo.CreateSO(meshName, "Created a new Renderable \"" + meshName + "\"");
                        so.Parent = parent;

                        Renderable renderable = so.AddComponent <Renderable>();
                        renderable.Mesh = mesh;

                        addedObjects.Add(so);
                    }
                }
                else if (meta.ResType == ResourceType.Prefab)
                {
                    if (!string.IsNullOrEmpty(resourcePaths[i]))
                    {
                        Prefab      prefab = ProjectLibrary.Load <Prefab>(resourcePaths[i]);
                        SceneObject so     = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name);
                        so.Parent = parent;

                        addedObjects.Add(so);
                    }
                }
            }

            if (addedObjects.Count > 0)
            {
                EditorApplication.SetSceneDirty();
            }

            Selection.SceneObjects = addedObjects.ToArray();
        }
        /// <summary>
        /// Triggered when a resource is (re)imported in the project library.
        /// </summary>
        /// <param name="path">Path of the imported resource, relative to the project's resource folder.</param>
        private void OnEntryImported(string path)
        {
            LibraryEntry entry = ProjectLibrary.GetEntry(path);

            if (entry == null || entry.Type != LibraryEntryType.File)
            {
                return;
            }

            FileEntry fileEntry = (FileEntry)entry;

            ResourceMeta[] resourceMetas = fileEntry.ResourceMetas;

            bool found = false;

            foreach (var meta in resourceMetas)
            {
                if (meta.ResType == ResourceType.ScriptCode)
                {
                    found = true;
                    break;
                }
            }

            if (!found)
            {
                return;
            }

            ScriptCode codeFile = ProjectLibrary.Load <ScriptCode>(path);

            if (codeFile == null)
            {
                return;
            }

            if (codeFile.EditorScript)
            {
                isEditorAssemblyDirty = true;
            }
            else
            {
                isGameAssemblyDirty = true;
            }
        }
        /// <summary>
        /// Updates the contents of the prefab with the contents of the provided prefab instance. If the provided object
        /// is not a prefab instance nothing happens.
        /// </summary>
        /// <param name="obj">Prefab instance whose prefab to update.</param>
        /// <param name="refreshScene">If true, all prefab instances in the current scene will be updated so they consistent
        ///                            with the newly saved data.</param>
        public static void ApplyPrefab(SceneObject obj, bool refreshScene = true)
        {
            if (obj == null)
            {
                return;
            }

            SceneObject prefabInstanceRoot = GetPrefabParent(obj);

            if (prefabInstanceRoot == null)
            {
                return;
            }

            if (refreshScene)
            {
                SceneObject root = Scene.Root;
                if (root != null)
                {
                    Internal_RecordPrefabDiff(root.GetCachedPtr());
                }
            }

            UUID   prefabUUID = GetPrefabUUID(prefabInstanceRoot);
            string prefabPath = ProjectLibrary.GetPath(prefabUUID);
            Prefab prefab     = ProjectLibrary.Load <Prefab>(prefabPath);

            if (prefab != null)
            {
                IntPtr soPtr     = prefabInstanceRoot.GetCachedPtr();
                IntPtr prefabPtr = prefab.GetCachedPtr();

                Internal_ApplyPrefab(soPtr, prefabPtr);
                ProjectLibrary.Save(prefab);
            }

            if (refreshScene)
            {
                SceneObject root = Scene.Root;
                if (root != null)
                {
                    Internal_UpdateFromPrefab(root.GetCachedPtr());
                }
            }
        }
示例#6
0
        private void OnEditorUpdate()
        {
            if (currentType == InspectorType.SceneObject)
            {
                Component[] allComponents   = activeSO.GetComponents();
                bool        requiresRebuild = allComponents.Length != inspectorComponents.Count;

                if (!requiresRebuild)
                {
                    for (int i = 0; i < inspectorComponents.Count; i++)
                    {
                        if (inspectorComponents[i].instanceId != allComponents[i].InstanceId)
                        {
                            requiresRebuild = true;
                            break;
                        }
                    }
                }

                if (requiresRebuild)
                {
                    SceneObject so = activeSO;
                    Clear();
                    SetObjectToInspect(so);
                }
                else
                {
                    RefreshSceneObjectFields(false);

                    InspectableState componentModifyState = InspectableState.NotModified;
                    for (int i = 0; i < inspectorComponents.Count; i++)
                    {
                        componentModifyState |= inspectorComponents[i].inspector.Refresh();
                    }

                    if (componentModifyState.HasFlag(InspectableState.ModifyInProgress))
                    {
                        EditorApplication.SetSceneDirty();
                    }

                    modifyState |= componentModifyState;
                }
            }
            else if (currentType == InspectorType.Resource)
            {
                inspectorResource.inspector.Refresh();
            }

            // Detect drag and drop
            bool isValidDrag = false;

            if (activeSO != null)
            {
                if ((DragDrop.DragInProgress || DragDrop.DropInProgress) && DragDrop.Type == DragDropType.Resource)
                {
                    Vector2I windowPos     = ScreenToWindowPos(Input.PointerPosition);
                    Vector2I scrollPos     = windowPos;
                    Rect2I   contentBounds = inspectorLayout.Bounds;
                    scrollPos.x -= contentBounds.x;
                    scrollPos.y -= contentBounds.y;

                    bool   isInBounds = false;
                    Rect2I dropArea   = new Rect2I();
                    foreach (var bounds in dropAreas)
                    {
                        if (bounds.Contains(scrollPos))
                        {
                            isInBounds = true;
                            dropArea   = bounds;
                            break;
                        }
                    }

                    Type draggedComponentType = null;
                    if (isInBounds)
                    {
                        ResourceDragDropData dragData = DragDrop.Data as ResourceDragDropData;
                        if (dragData != null)
                        {
                            foreach (var resPath in dragData.Paths)
                            {
                                ResourceMeta meta = ProjectLibrary.GetMeta(resPath);
                                if (meta != null)
                                {
                                    if (meta.ResType == ResourceType.ScriptCode)
                                    {
                                        ScriptCode scriptFile = ProjectLibrary.Load <ScriptCode>(resPath);

                                        if (scriptFile != null)
                                        {
                                            Type[] scriptTypes = scriptFile.Types;
                                            foreach (var type in scriptTypes)
                                            {
                                                if (type.IsSubclassOf(typeof(Component)))
                                                {
                                                    draggedComponentType = type;
                                                    isValidDrag          = true;
                                                    break;
                                                }
                                            }

                                            if (draggedComponentType != null)
                                            {
                                                break;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }

                    if (isValidDrag)
                    {
                        scrollAreaHighlight.Bounds = dropArea;

                        if (DragDrop.DropInProgress)
                        {
                            activeSO.AddComponent(draggedComponentType);

                            modifyState = InspectableState.Modified;
                            EditorApplication.SetSceneDirty();
                        }
                    }
                }
            }

            if (scrollAreaHighlight != null)
            {
                scrollAreaHighlight.Active = isValidDrag;
            }
        }
示例#7
0
        private void OnEditorUpdate()
        {
            UpdateLoadingProgress();

            if (HasFocus)
            {
                if (!Input.IsPointerButtonHeld(PointerButton.Right))
                {
                    if (VirtualInput.IsButtonDown(EditorApplication.DuplicateKey))
                    {
                        DuplicateSelection();
                    }
                    else if (VirtualInput.IsButtonDown(EditorApplication.DeleteKey))
                    {
                        DeleteSelection();
                    }
                    else if (VirtualInput.IsButtonDown(viewToolKey))
                    {
                        EditorApplication.ActiveSceneTool = SceneViewTool.View;
                    }
                    else if (VirtualInput.IsButtonDown(moveToolKey))
                    {
                        EditorApplication.ActiveSceneTool = SceneViewTool.Move;
                    }
                    else if (VirtualInput.IsButtonDown(rotateToolKey))
                    {
                        EditorApplication.ActiveSceneTool = SceneViewTool.Rotate;
                    }
                    else if (VirtualInput.IsButtonDown(scaleToolKey))
                    {
                        EditorApplication.ActiveSceneTool = SceneViewTool.Scale;
                    }
                }
            }

            // Refresh GUI buttons if needed (in case someones changes the values from script)
            if (editorSettingsHash != EditorSettings.Hash)
            {
                UpdateButtonStates();
                editorSettingsHash = EditorSettings.Hash;
            }

            // Update scene view handles and selection
            sceneGrid.Draw();

            ProjectionType currentProjType = camera.ProjectionType;

            if (sceneAxesLastProjectionType != currentProjType)
            {
                sceneAxesGUI.ProjectionType = currentProjType;
                sceneAxesLastProjectionType = currentProjType;
            }

            bool handleActive = sceneHandles.IsActive() || sceneAxesGUI.IsActive();

            Vector2I scenePos;
            bool     inBounds = ScreenToScenePos(Input.PointerPosition, out scenePos);

            bool clearSelection = false;

            if (AllowViewportInput)
            {
                if (Input.IsPointerButtonUp(PointerButton.Left))
                {
                    clearSelection = true;
                }
                else if (Input.IsPointerButtonDown(PointerButton.Left))
                {
                    mouseDownPosition = scenePos;
                }
            }
            else
            {
                clearSelection = true;
                inBounds       = false;
            }

            bool dragResult = false;

            if (clearSelection)
            {
                dragResult = EndDragSelection();
                if (sceneHandles.IsActive())
                {
                    sceneHandles.ClearSelection();
                }

                if (sceneAxesGUI.IsActive())
                {
                    sceneAxesGUI.ClearSelection();
                }
            }

            bool draggedOver = DragDrop.DragInProgress || DragDrop.DropInProgress;

            draggedOver &= IsPointerHovering && inBounds && DragDrop.Type == DragDropType.Resource;

            if (draggedOver)
            {
                if (DragDrop.DropInProgress)
                {
                    dragActive = false;
                    if (draggedSO != null)
                    {
                        Selection.SceneObject = draggedSO;
                        EditorApplication.SetSceneDirty();
                    }

                    draggedSO = null;
                }
                else
                {
                    if (!dragActive)
                    {
                        dragActive = true;

                        ResourceDragDropData dragData = (ResourceDragDropData)DragDrop.Data;

                        string[] draggedPaths = dragData.Paths;

                        for (int i = 0; i < draggedPaths.Length; i++)
                        {
                            ResourceMeta meta = ProjectLibrary.GetMeta(draggedPaths[i]);
                            if (meta != null)
                            {
                                if (meta.ResType == ResourceType.Mesh)
                                {
                                    if (!string.IsNullOrEmpty(draggedPaths[i]))
                                    {
                                        string meshName = Path.GetFileNameWithoutExtension(draggedPaths[i]);
                                        draggedSO = UndoRedo.CreateSO(meshName, "Created a new Renderable \"" + meshName + "\"");
                                        Mesh mesh = ProjectLibrary.Load <Mesh>(draggedPaths[i]);

                                        Renderable renderable = draggedSO.AddComponent <Renderable>();
                                        renderable.Mesh = mesh;
                                        if (mesh != null)
                                        {
                                            draggedSOOffset = mesh.Bounds.Box.Center;
                                        }
                                        else
                                        {
                                            draggedSOOffset = Vector3.Zero;
                                        }
                                    }

                                    break;
                                }
                                else if (meta.ResType == ResourceType.Prefab)
                                {
                                    if (!string.IsNullOrEmpty(draggedPaths[i]))
                                    {
                                        Prefab prefab = ProjectLibrary.Load <Prefab>(draggedPaths[i]);
                                        draggedSO = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name);

                                        if (draggedSO != null)
                                        {
                                            AABox draggedObjBounds = EditorUtility.CalculateBounds(draggedSO);
                                            draggedSOOffset = draggedObjBounds.Center;
                                        }
                                        else
                                        {
                                            draggedSOOffset = Vector3.Zero;
                                        }
                                    }

                                    break;
                                }
                            }
                        }
                    }

                    if (draggedSO != null)
                    {
                        if (Input.IsButtonHeld(ButtonCode.Space))
                        {
                            SnapData snapData;
                            sceneSelection.Snap(scenePos, out snapData, new SceneObject[] { draggedSO });

                            Quaternion q = Quaternion.FromToRotation(Vector3.YAxis, snapData.normal);
                            draggedSO.Position = snapData.position;
                            draggedSO.Rotation = q;
                        }
                        else
                        {
                            Ray worldRay = camera.ScreenPointToRay(scenePos);
                            draggedSO.Position = worldRay * DefaultPlacementDepth - draggedSOOffset;
                        }
                    }
                }

                return;
            }
            else
            {
                if (dragActive)
                {
                    dragActive = false;

                    if (draggedSO != null)
                    {
                        draggedSO.Destroy();
                        draggedSO = null;
                    }
                }
            }

            if ((HasContentFocus || IsPointerHovering) && AllowViewportInput)
            {
                sceneCamera.EnableInput(true);

                if (inBounds && HasContentFocus)
                {
                    if (Input.IsPointerButtonDown(PointerButton.Left))
                    {
                        Rect2I sceneAxesGUIBounds = new Rect2I(Width - HandleAxesGUISize - HandleAxesGUIPaddingX,
                                                               HandleAxesGUIPaddingY, HandleAxesGUISize, HandleAxesGUISize);

                        if (sceneAxesGUIBounds.Contains(scenePos))
                        {
                            sceneAxesGUI.TrySelect(scenePos);
                        }
                        else
                        {
                            sceneHandles.TrySelect(scenePos);
                        }
                    }
                    else if (Input.IsPointerButtonHeld(PointerButton.Left) && !handleActive && !dragActive &&
                             draggedSO == null && scenePos != mouseDownPosition)
                    {
                        if (isDraggingSelection)
                        {
                            UpdateDragSelection(scenePos);
                        }
                        else
                        {
                            StartDragSelection(scenePos);
                        }
                    }
                    else if (Input.IsPointerButtonUp(PointerButton.Left))
                    {
                        if (!handleActive && !dragActive && !dragResult)
                        {
                            bool ctrlHeld = Input.IsButtonHeld(ButtonCode.LeftControl) ||
                                            Input.IsButtonHeld(ButtonCode.RightControl);

                            sceneSelection.PickObject(scenePos, ctrlHeld, new SceneObject[] { draggedSO });
                        }
                    }
                }
            }
            else
            {
                sceneCamera.EnableInput(false);
            }

            if (AllowViewportInput)
            {
                SceneHandles.BeginInput();
                sceneHandles.UpdateInput(scenePos, Input.PointerDelta);
                sceneAxesGUI.UpdateInput(scenePos);
                SceneHandles.EndInput();
            }

            sceneHandles.Draw();
            sceneAxesGUI.Draw();

            // Must be done after handle input is processed, in order to reflect most recent transform
            sceneGizmos.Draw();
            sceneSelection.Draw();

            UpdateGridMode();

            if (VirtualInput.IsButtonDown(frameKey))
            {
                sceneCamera.FrameSelected();
            }
        }