/// <summary> /// Opens a dialog to allows the user to select a location where to save the current scene. If scene was previously /// saved it is instead automatically saved at the last location. /// </summary> public static void SaveScene(Action onSuccess = null, Action onFailure = null) { if (!Scene.ActiveSceneUUID.IsEmpty()) { string scenePath = ProjectLibrary.GetPath(Scene.ActiveSceneUUID); if (!string.IsNullOrEmpty(scenePath)) { if (Scene.IsGenericPrefab) { SaveGenericPrefab(onSuccess, onFailure); } else { SaveScene(scenePath); if (onSuccess != null) { onSuccess(); } } } else { SaveSceneAs(onSuccess, onFailure); } } else { SaveSceneAs(onSuccess, onFailure); } }
public static void SaveProject() { OnProjectSave?.Invoke(); // Apply changes to any animation clips edited using the animation editor foreach (var KVP in persistentData.dirtyAnimClips) { KVP.Value.SaveToClip(); } // Save all dirty resources to disk foreach (var KVP in persistentData.dirtyResources) { UUID resourceUUID = KVP.Key; string path = ProjectLibrary.GetPath(resourceUUID); if (!IsNative(path)) { continue; // Imported resources can't be changed } Resource resource = ProjectLibrary.Load <Resource>(path); if (resource != null) { ProjectLibrary.Save(resource); } } persistentData.dirtyAnimClips.Clear(); persistentData.dirtyResources.Clear(); SetStatusProject(false); Internal_SaveProject(); }
/// <summary> /// Reimports the script code resource according to the currently set import options. /// </summary> private void TriggerReimport() { ScriptCode scriptCode = (ScriptCode)InspectedObject; string resourcePath = ProjectLibrary.GetPath(scriptCode); ProjectLibrary.Reimport(resourcePath, importOptions, true); }
/// <summary> /// Retrieves import options for the resource we're currently inspecting. /// </summary> /// <returns>Script code import options object.</returns> private ScriptCodeImportOptions GetImportOptions() { ScriptCode scriptCode = InspectedObject as ScriptCode; ScriptCodeImportOptions output = null; if (scriptCode != null) { LibraryEntry libEntry = ProjectLibrary.GetEntry(ProjectLibrary.GetPath(scriptCode)); if (libEntry != null && libEntry.Type == LibraryEntryType.File) { FileEntry fileEntry = (FileEntry)libEntry; output = fileEntry.Options as ScriptCodeImportOptions; } } if (output == null) { if (importOptions == null) { output = new ScriptCodeImportOptions(); } else { output = importOptions; } } return(output); }
/// <summary> /// Reimports the texture resource according to the currently set import options. /// </summary> private void TriggerReimport() { Texture texture = (Texture)InspectedObject; string resourcePath = ProjectLibrary.GetPath(texture); ProjectLibrary.Reimport(resourcePath, importOptions, true); }
/// <summary> /// Saves the animation curves and events stored in this object, into the associated animation clip resource. /// Relevant animation clip resource must already be created and exist in the project library. /// </summary> public void SaveToClip() { if (!isImported) { EditorAnimClipData editorAnimClipData; Apply(out editorAnimClipData); string resourcePath = ProjectLibrary.GetPath(clip); ProjectLibrary.Save(clip); ProjectLibrary.SetEditorData(resourcePath, editorAnimClipData); } else { string resourcePath = ProjectLibrary.GetPath(clip); LibraryEntry entry = ProjectLibrary.GetEntry(resourcePath); if (entry != null && entry.Type == LibraryEntryType.File) { FileEntry fileEntry = (FileEntry)entry; MeshImportOptions meshImportOptions = (MeshImportOptions)fileEntry.Options; string clipName = PathEx.GetTail(resourcePath); List <ImportedAnimationEvents> newEvents = new List <ImportedAnimationEvents>(); newEvents.AddRange(meshImportOptions.AnimationEvents); bool isExisting = false; for (int i = 0; i < newEvents.Count; i++) { if (newEvents[i].Name == clipName) { newEvents[i].Events = events; isExisting = true; break; } } if (!isExisting) { ImportedAnimationEvents newEntry = new ImportedAnimationEvents(); newEntry.Name = clipName; newEntry.Events = events; newEvents.Add(newEntry); } meshImportOptions.AnimationEvents = newEvents.ToArray(); ProjectLibrary.Reimport(resourcePath, meshImportOptions, true); } } }
/// <summary> /// Creates a new material parameter GUI. /// </summary> /// <param name="shaderParam">Shader parameter to create the GUI for. Must be of texture type.</param> /// <param name="material">Material the parameter is a part of.</param> /// <param name="layout">Layout to append the GUI elements to.</param> internal MaterialParamTextureGUI(ShaderParameter shaderParam, Material material, GUILayout layout) : base(shaderParam) { LocString title = new LocEdString(shaderParam.name); GUITextureFieldType type = shaderParam.type == ShaderParameterType.Texture2D ? GUITextureFieldType.TextureOrSpriteTexture : GUITextureFieldType.Texture; guiElem = new GUITextureField(type, title); switch (shaderParam.type) { case ShaderParameterType.Texture2D: case ShaderParameterType.Texture3D: case ShaderParameterType.TextureCube: guiElem.OnChanged += (x) => { string path = ProjectLibrary.GetPath(x.UUID); if (!string.IsNullOrEmpty(path)) { if (ProjectLibrary.GetEntry(path) is FileEntry fileEntry) { if (fileEntry.ResourceMetas.Length > 0) { ResourceMeta meta = fileEntry.ResourceMetas[0]; if (meta.ResType == ResourceType.SpriteTexture) { material.SetSpriteTexture(shaderParam.name, x.As <SpriteTexture>()); } else if (meta.ResType == ResourceType.Texture) { material.SetTexture(shaderParam.name, x.As <Texture>()); } } } } else { material.SetTexture(shaderParam.name, null); } EditorApplication.SetDirty(material); }; break; } layout.AddElement(guiElem); }
/// <summary> /// Updates the contents of the prefab with the contents of the provided prefab instance. If the provided object /// is not a prefab instance nothing happens. /// </summary> /// <param name="obj">Prefab instance whose prefab to update.</param> /// <param name="refreshScene">If true, all prefab instances in the current scene will be updated so they consistent /// with the newly saved data.</param> public static void ApplyPrefab(SceneObject obj, bool refreshScene = true) { if (obj == null) { return; } SceneObject prefabInstanceRoot = GetPrefabParent(obj); if (prefabInstanceRoot == null) { return; } if (refreshScene) { SceneObject root = Scene.Root; if (root != null) { Internal_RecordPrefabDiff(root.GetCachedPtr()); } } UUID prefabUUID = GetPrefabUUID(prefabInstanceRoot); string prefabPath = ProjectLibrary.GetPath(prefabUUID); Prefab prefab = ProjectLibrary.Load <Prefab>(prefabPath); if (prefab != null) { IntPtr soPtr = prefabInstanceRoot.GetCachedPtr(); IntPtr prefabPtr = prefab.GetCachedPtr(); Internal_ApplyPrefab(soPtr, prefabPtr); ProjectLibrary.Save(prefab); } if (refreshScene) { SceneObject root = Scene.Root; if (root != null) { Internal_UpdateFromPrefab(root.GetCachedPtr()); } } }
/// <summary> /// Pings the resource, highlighting it in its respective editors. /// </summary> /// <param name="resource">Resource to highlight.</param> public static void Ping(Resource resource) { string path = ProjectLibrary.GetPath(resource); Internal_PingResource(path); }
/// <summary> /// Checks is the specified animation clip is imported from an external file, or created within the editor. /// </summary> /// <param name="clip">Clip to check.</param> /// <returns>True if the clip is imported from an external file (e.g. FBX file), or false if the clip is a native /// resource created within the editor.</returns> public static bool IsClipImported(AnimationClip clip) { string resourcePath = ProjectLibrary.GetPath(clip); return(ProjectLibrary.IsSubresource(resourcePath)); }
/// <summary> /// Loads curve and event information from the provided clip, and creates a new instance of this object containing /// the required data for editing the source clip in the animation editor. /// </summary> /// <param name="clip">Clip to load.</param> /// <returns>Editor specific editable information about an animation clip.</returns> public static EditorAnimClipInfo Create(AnimationClip clip) { EditorAnimClipInfo clipInfo = new EditorAnimClipInfo(); clipInfo.clip = clip; clipInfo.isImported = IsClipImported(clip); clipInfo.sampleRate = (int)clip.SampleRate; AnimationCurves clipCurves = clip.Curves; EditorAnimClipData editorClipData = null; EditorAnimClipData lGetAnimClipData(ResourceMeta meta) { object editorData = meta.EditorData; EditorAnimClipData output = editorData as EditorAnimClipData; if (output == null) { // Old editor data stores tangents only if (editorData is EditorAnimClipTangents tangents) { output = new EditorAnimClipData(); output.tangents = tangents; } } return(output); } string resourcePath = ProjectLibrary.GetPath(clip); if (!string.IsNullOrEmpty(resourcePath)) { LibraryEntry entry = ProjectLibrary.GetEntry(resourcePath); string clipName = PathEx.GetTail(resourcePath); if (entry != null && entry.Type == LibraryEntryType.File) { FileEntry fileEntry = (FileEntry)entry; ResourceMeta[] metas = fileEntry.ResourceMetas; if (clipInfo.isImported) { for (int i = 0; i < metas.Length; i++) { if (clipName == metas[i].SubresourceName) { editorClipData = lGetAnimClipData(metas[i]); break; } } } else { if (metas.Length > 0) { editorClipData = lGetAnimClipData(metas[0]); } } } } if (editorClipData == null) { editorClipData = new EditorAnimClipData(); editorClipData.tangents = new EditorAnimClipTangents(); } int globalCurveIdx = 0; void lLoadVector3Curve(NamedVector3Curve[] curves, EditorVector3CurveTangents[] tangents, string subPath) { foreach (var curveEntry in curves) { TangentMode[] tangentsX = null; TangentMode[] tangentsY = null; TangentMode[] tangentsZ = null; if (tangents != null) { foreach (var tangentEntry in tangents) { if (tangentEntry.name == curveEntry.name) { tangentsX = tangentEntry.tangentsX; tangentsY = tangentEntry.tangentsY; tangentsZ = tangentEntry.tangentsZ; break; } } } // Convert compound curve to three per-component curves AnimationCurve[] componentCurves = AnimationUtility.SplitCurve3D(curveEntry.curve); FieldAnimCurves fieldCurves = new FieldAnimCurves(); fieldCurves.type = SerializableProperty.FieldType.Vector3; fieldCurves.curveInfos = new EdCurveDrawInfo[3]; fieldCurves.isPropertyCurve = !clipInfo.isImported; fieldCurves.curveInfos[0] = new EdCurveDrawInfo(); fieldCurves.curveInfos[0].curve = new EdAnimationCurve(componentCurves[0], tangentsX); fieldCurves.curveInfos[0].color = GetUniqueColor(globalCurveIdx++); fieldCurves.curveInfos[1] = new EdCurveDrawInfo(); fieldCurves.curveInfos[1].curve = new EdAnimationCurve(componentCurves[1], tangentsY); fieldCurves.curveInfos[1].color = GetUniqueColor(globalCurveIdx++); fieldCurves.curveInfos[2] = new EdCurveDrawInfo(); fieldCurves.curveInfos[2].curve = new EdAnimationCurve(componentCurves[2], tangentsZ); fieldCurves.curveInfos[2].color = GetUniqueColor(globalCurveIdx++); string curvePath = curveEntry.name.TrimEnd('/') + subPath; clipInfo.curves[curvePath] = fieldCurves; } }; NamedQuaternionCurve[] rotationCurves = clipCurves.Rotation; NamedVector3Curve[] eulerRotationCurves = new NamedVector3Curve[rotationCurves.Length]; if (editorClipData.eulerCurves == null || editorClipData.eulerCurves.Length != rotationCurves.Length) { // Convert rotation from quaternion to euler if we don't have original euler animation data stored. for (int i = 0; i < rotationCurves.Length; i++) { NamedQuaternionCurve quatCurve = rotationCurves[i]; Vector3Curve eulerCurve = AnimationUtility.QuaternionToEulerCurve(quatCurve.curve); eulerRotationCurves[i] = new NamedVector3Curve(quatCurve.name, quatCurve.flags, eulerCurve); } } else { for (int i = 0; i < editorClipData.eulerCurves.Length; i++) { EditorNamedVector3Curve edCurve = editorClipData.eulerCurves[i]; eulerRotationCurves[i] = new NamedVector3Curve( edCurve.name, edCurve.flags, new Vector3Curve(edCurve.keyFrames)); } } lLoadVector3Curve(clipCurves.Position, editorClipData.tangents.positionCurves, "/Position"); lLoadVector3Curve(eulerRotationCurves, editorClipData.tangents.rotationCurves, "/Rotation"); lLoadVector3Curve(clipCurves.Scale, editorClipData.tangents.scaleCurves, "/Scale"); // Find which individual float curves belong to the same field Dictionary <string, Tuple <int, int, bool>[]> floatCurveMapping = new Dictionary <string, Tuple <int, int, bool>[]>(); { int curveIdx = 0; foreach (var curveEntry in clipCurves.Generic) { string path = curveEntry.name; string pathNoSuffix = null; string pathSuffix; if (path.Length >= 2) { pathSuffix = path.Substring(path.Length - 2, 2); pathNoSuffix = path.Substring(0, path.Length - 2); } else { pathSuffix = ""; } int tangentIdx = -1; int currentTangentIdx = 0; foreach (var tangentEntry in editorClipData.tangents.floatCurves) { if (tangentEntry.name == curveEntry.name) { tangentIdx = currentTangentIdx; break; } currentTangentIdx++; } Animation.PropertySuffixInfo suffixInfo; if (Animation.PropertySuffixInfos.TryGetValue(pathSuffix, out suffixInfo)) { Tuple <int, int, bool>[] curveInfo; if (!floatCurveMapping.TryGetValue(pathNoSuffix, out curveInfo)) { curveInfo = new Tuple <int, int, bool> [4]; } curveInfo[suffixInfo.elementIdx] = Tuple.Create(curveIdx, tangentIdx, suffixInfo.isVector); floatCurveMapping[pathNoSuffix] = curveInfo; } else { Tuple <int, int, bool>[] curveInfo = new Tuple <int, int, bool> [4]; curveInfo[0] = Tuple.Create(curveIdx, tangentIdx, suffixInfo.isVector); floatCurveMapping[path] = curveInfo; } curveIdx++; } } foreach (var KVP in floatCurveMapping) { int numCurves = 0; for (int i = 0; i < 4; i++) { if (KVP.Value[i] == null) { continue; } numCurves++; } if (numCurves == 0) { continue; // Invalid curve } FieldAnimCurves fieldCurves = new FieldAnimCurves(); // Deduce type (note that all single value types are assumed to be float even if their source type is int or bool) if (numCurves == 1) { fieldCurves.type = SerializableProperty.FieldType.Float; } else if (numCurves == 2) { fieldCurves.type = SerializableProperty.FieldType.Vector2; } else if (numCurves == 3) { fieldCurves.type = SerializableProperty.FieldType.Vector3; } else // 4 curves { bool isVector = KVP.Value[0].Item3; if (isVector) { fieldCurves.type = SerializableProperty.FieldType.Vector4; } else { fieldCurves.type = SerializableProperty.FieldType.Color; } } bool isMorphCurve = false; string curvePath = KVP.Key; fieldCurves.curveInfos = new EdCurveDrawInfo[numCurves]; for (int i = 0; i < numCurves; i++) { int curveIdx = KVP.Value[i].Item1; int tangentIdx = KVP.Value[i].Item2; TangentMode[] tangents = null; if (tangentIdx != -1) { tangents = editorClipData.tangents.floatCurves[tangentIdx].tangents; } fieldCurves.curveInfos[i] = new EdCurveDrawInfo(); fieldCurves.curveInfos[i].curve = new EdAnimationCurve(clipCurves.Generic[curveIdx].curve, tangents); fieldCurves.curveInfos[i].color = GetUniqueColor(globalCurveIdx++); if (clipCurves.Generic[curveIdx].flags.HasFlag(AnimationCurveFlags.MorphFrame)) { curvePath = "MorphShapes/Frames/" + KVP.Key; isMorphCurve = true; } else if (clipCurves.Generic[curveIdx].flags.HasFlag(AnimationCurveFlags.MorphWeight)) { curvePath = "MorphShapes/Weight/" + KVP.Key; isMorphCurve = true; } } fieldCurves.isPropertyCurve = !clipInfo.isImported && !isMorphCurve; clipInfo.curves[curvePath] = fieldCurves; } // Add events clipInfo.events = clip.Events; return(clipInfo); }