public static void Serialize(Stream stream, ListFactoriesResponse instance) { if (instance.Description.get_Count() > 0) { using (List <GameFactoryDescription> .Enumerator enumerator = instance.Description.GetEnumerator()) { while (enumerator.MoveNext()) { GameFactoryDescription current = enumerator.get_Current(); stream.WriteByte(10); ProtocolParser.WriteUInt32(stream, current.GetSerializedSize()); GameFactoryDescription.Serialize(stream, current); } } } if (instance.HasTotalResults) { stream.WriteByte(16); ProtocolParser.WriteUInt32(stream, instance.TotalResults); } }
public uint GetSerializedSize() { uint num = 0u; if (this.Description.get_Count() > 0) { using (List <GameFactoryDescription> .Enumerator enumerator = this.Description.GetEnumerator()) { while (enumerator.MoveNext()) { GameFactoryDescription current = enumerator.get_Current(); num += 1u; uint serializedSize = current.GetSerializedSize(); num += serializedSize + ProtocolParser.SizeOfUInt32(serializedSize); } } } if (this.HasTotalResults) { num += 1u; num += ProtocolParser.SizeOfUInt32(this.TotalResults); } return(num); }