public static GameAccountHandle DeserializeLengthDelimited(Stream stream, GameAccountHandle instance) { long num = (long)((ulong)ProtocolParser.ReadUInt32(stream)); num += stream.Position; return(GameAccountHandle.Deserialize(stream, instance, num)); }
public static GameAccountHandle Deserialize(Stream stream, GameAccountHandle instance) { return(GameAccountHandle.Deserialize(stream, instance, -1L)); }
public void Deserialize(Stream stream) { GameAccountHandle.Deserialize(stream, this); }