public ThrowKnife(int many) { amount = many; name = "Throwing Dagger"; icon = new I_Ranged(2, Color.RAYWHITE); cost = 1; party = false; die = new int[2] { 1, 4 }; add = 0; fx = new Pierce(); }
public Crossbow() { icon = new I_Ranged(7, Color.BEIGE); name = "Heavy Crossbow"; hitFX = new Pierce(); die = new int[2] { 1, 8 }; //dmg = Dice.d8(1); addDmg = 5; alwaysHit = true; flavor = "Fire a crossbow at one enemy."; uses = 10; }
public Longbow() { name = "Longbow"; flavor = "A heavy bow used by infantrymen.\n1d8 piercing damage."; cost = 50; icon = new I_Ranged(3, Color.RAYWHITE); spr = Sprites.bow2; die = new int[2] { 1, 8 }; ranged = true; hitFX = new Pierce(); dmgType = (int)DamageType.Piercing; }
public Shortbow() { name = "Shortbow"; flavor = "A lightweight bow often used on horseback.\n1d6 piercing damage."; cost = 25; icon = new I_Ranged(3, Color.RAYWHITE); spr = Sprites.bow1; die = new int[2] { 1, 6 }; ranged = true; hitFX = new Pierce(); dmgType = (int)DamageType.Piercing; }