Ejemplo n.º 1
0
 public ThrowKnife(int many)
 {
     amount = many;
     name   = "Throwing Dagger";
     icon   = new I_Ranged(2, Color.RAYWHITE);
     cost   = 1;
     party  = false;
     die    = new int[2] {
         1, 4
     };
     add = 0;
     fx  = new Pierce();
 }
Ejemplo n.º 2
0
 public Crossbow()
 {
     icon  = new I_Ranged(7, Color.BEIGE);
     name  = "Heavy Crossbow";
     hitFX = new Pierce();
     die   = new int[2] {
         1, 8
     };
     //dmg = Dice.d8(1);
     addDmg    = 5;
     alwaysHit = true;
     flavor    = "Fire a crossbow at one enemy.";
     uses      = 10;
 }
Ejemplo n.º 3
0
 public Longbow()
 {
     name   = "Longbow";
     flavor = "A heavy bow used by infantrymen.\n1d8 piercing damage.";
     cost   = 50;
     icon   = new I_Ranged(3, Color.RAYWHITE);
     spr    = Sprites.bow2;
     die    = new int[2] {
         1, 8
     };
     ranged  = true;
     hitFX   = new Pierce();
     dmgType = (int)DamageType.Piercing;
 }
Ejemplo n.º 4
0
 public Shortbow()
 {
     name   = "Shortbow";
     flavor = "A lightweight bow often used on horseback.\n1d6 piercing damage.";
     cost   = 25;
     icon   = new I_Ranged(3, Color.RAYWHITE);
     spr    = Sprites.bow1;
     die    = new int[2] {
         1, 6
     };
     ranged  = true;
     hitFX   = new Pierce();
     dmgType = (int)DamageType.Piercing;
 }