protected override void TerrainCollide(TerrainCollider terr) { Debug.WriteLine("Character collided with terrain!"); }
protected override void TerrainCollide(TerrainCollider terr) { Debug.WriteLine("Projectile and Terrain collided!"); }
protected override void TerrainCollide(TerrainCollider terr) { throw new NotImplementedException(); }
protected virtual void TerrainCollide(TerrainCollider terr) { Debug.WriteLine("Terrain collided!"); }